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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7407454" data-attributes="member: 23751"><p>1000 years ago a wildmage had an unusual wild surge at that location. The locals all know about the force field. The PCs, don't though. The ditch is only 100 yards long, so it's not as if the PCs have to go past it. I would have no way of knowing that one of the players might decide to jump the ditch, rather than just walk through it, or if they will even go to the ditch. It's simply interesting backstory that they might encounter.</p><p></p><p>My desire has nothing to do with it, as I have no desire for either success or failure in this instance.</p><p></p><p></p><p></p><p>Are you really telling me that things that are unknown and found out about the hard way are all "gotcha" moments? If you are, I totally disagree with that. If you aren't, there's no reason to think this is a gotcha moment based on what I've said here.</p><p></p><p></p><p></p><p>Agency is the ability to take whatever actions you wish for your PC(within the bounds of the rules) without those actions being railroaded. Nobody forced the PC to jump the ditch. That was purely the player's decision and absolutely nothing interfered with that decision, or the resulting attempt to jump the ditch. The player had full agency over his character at that point. The narration of failure due to hitting an invisible wall does not affect that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7407454, member: 23751"] 1000 years ago a wildmage had an unusual wild surge at that location. The locals all know about the force field. The PCs, don't though. The ditch is only 100 yards long, so it's not as if the PCs have to go past it. I would have no way of knowing that one of the players might decide to jump the ditch, rather than just walk through it, or if they will even go to the ditch. It's simply interesting backstory that they might encounter. My desire has nothing to do with it, as I have no desire for either success or failure in this instance. Are you really telling me that things that are unknown and found out about the hard way are all "gotcha" moments? If you are, I totally disagree with that. If you aren't, there's no reason to think this is a gotcha moment based on what I've said here. Agency is the ability to take whatever actions you wish for your PC(within the bounds of the rules) without those actions being railroaded. Nobody forced the PC to jump the ditch. That was purely the player's decision and absolutely nothing interfered with that decision, or the resulting attempt to jump the ditch. The player had full agency over his character at that point. The narration of failure due to hitting an invisible wall does not affect that. [/QUOTE]
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