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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7407556" data-attributes="member: 42582"><p>And? That doesn't change the fact that <em>the GM authored the fiction that is now dictating the outcome of the player's declared action for his/her PC</em>.</p><p></p><p>Upthread you got angry when I suggested that you don't distinguish between real life and fantasy. But here you are, again, not making the distinction.</p><p></p><p><em>Real life is not a game.</em> The world I walk through in real life was not authored for game purposes.</p><p></p><p>RPGing is a game. Like other games, it involves participants who make moves. You are describing a game in which the GM makes moves - the authoring of unrevealed backstory - which lead to the result that other participants' moves automatically fail, for reasons that haven't been revealed to them.</p><p></p><p><em>That has a bearing on their agency</em>. And it certainly has a bearing on <em>their agency in respect of the shared fiction</em>, which is the particular version of agency I'm talking about.</p><p></p><p></p><p>You can assert these things. That doesn't make them so. I am - clearly, unequivocally, and repeatedly - talking primarily about <em>player agency over the content of the shared fiction</em>. If the player has no capacity to change that by making a move, then s/he lacks agency in respect of it. You may not care about such agency. I do. It's the most important thing for me in playing RPGs. You're not going to change that fact about me by telling me that you don't like it!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7407556, member: 42582"] And? That doesn't change the fact that [I]the GM authored the fiction that is now dictating the outcome of the player's declared action for his/her PC[/I]. Upthread you got angry when I suggested that you don't distinguish between real life and fantasy. But here you are, again, not making the distinction. [I]Real life is not a game.[/I] The world I walk through in real life was not authored for game purposes. RPGing is a game. Like other games, it involves participants who make moves. You are describing a game in which the GM makes moves - the authoring of unrevealed backstory - which lead to the result that other participants' moves automatically fail, for reasons that haven't been revealed to them. [I]That has a bearing on their agency[/I]. And it certainly has a bearing on [I]their agency in respect of the shared fiction[/I], which is the particular version of agency I'm talking about. You can assert these things. That doesn't make them so. I am - clearly, unequivocally, and repeatedly - talking primarily about [I]player agency over the content of the shared fiction[/I]. If the player has no capacity to change that by making a move, then s/he lacks agency in respect of it. You may not care about such agency. I do. It's the most important thing for me in playing RPGs. You're not going to change that fact about me by telling me that you don't like it! [/QUOTE]
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