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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7407733" data-attributes="member: 82106"><p>It was a set of modules and some alternate thematics and adventure design concepts for 4th Edition which was put forward by an informal group of people online about 8 years ago now (well before Essentials was released IIRC, so 2009/10 timeframe). </p><p></p><p>The concept was to create a 'player test of skill' type of Gygaxian play using 4e. Think of the essence of the original Tomb of Horrors (an essentially unsurvivable dungeon with only a technically present chance of solving it, but no realistic possibility of doing so) but translated to 4e rules. WotC then produced its own 4e 'Tomb of Horrors', which was a much more mild version of the idea (and was only ever available as a GM reward for people who ran Encounters games IIRC). </p><p></p><p>The only reference of any kind I have found to Fourth Core online is here <a href="https://knowledgechecks.wordpress.com/category/fourth-core/" target="_blank">https://knowledgechecks.wordpress.com/category/fourth-core/</a> which is a play report. It looks like this adventure is still available here <a href="https://www.drivethrurpg.com/product/200066/SND01-Revenge-of-the-Iron-Lich" target="_blank">https://www.drivethrurpg.com/product/200066/SND01-Revenge-of-the-Iron-Lich</a> (and its free, all Fourth Core stuff AFAIK was free). The original level 1 adventure that I was referring to I don't recall the exact name of, and I haven't been able to find a link to it. Seems that pretty much all of this stuff has vanished into the mists of time. </p><p></p><p>Ah, here it is, also on drivethroughrpg.com <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <a href="http://www.drivethrurpg.com/product/200064/C1-Crucible-of-the-Gods" target="_blank">http://www.drivethrurpg.com/product/200064/C1-Crucible-of-the-Gods</a></p><p></p><p>Honestly, I wasn't that taken with the idea, it seems rather trivially easy to devise obnoxiously deadly material, and kind of felt like a cop-out to me. Like the GM who can't create tension is more varied and sophisticated ways has to resort to this? Still, anything can be fun in measure and its definitely both an amusing 'beer & pretzels' sort of adventuring, and an illustration of the point that deadliness isn't a system attribute (at least not in 4e's case).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7407733, member: 82106"] It was a set of modules and some alternate thematics and adventure design concepts for 4th Edition which was put forward by an informal group of people online about 8 years ago now (well before Essentials was released IIRC, so 2009/10 timeframe). The concept was to create a 'player test of skill' type of Gygaxian play using 4e. Think of the essence of the original Tomb of Horrors (an essentially unsurvivable dungeon with only a technically present chance of solving it, but no realistic possibility of doing so) but translated to 4e rules. WotC then produced its own 4e 'Tomb of Horrors', which was a much more mild version of the idea (and was only ever available as a GM reward for people who ran Encounters games IIRC). The only reference of any kind I have found to Fourth Core online is here [url]https://knowledgechecks.wordpress.com/category/fourth-core/[/url] which is a play report. It looks like this adventure is still available here [url]https://www.drivethrurpg.com/product/200066/SND01-Revenge-of-the-Iron-Lich[/url] (and its free, all Fourth Core stuff AFAIK was free). The original level 1 adventure that I was referring to I don't recall the exact name of, and I haven't been able to find a link to it. Seems that pretty much all of this stuff has vanished into the mists of time. Ah, here it is, also on drivethroughrpg.com :) [url]http://www.drivethrurpg.com/product/200064/C1-Crucible-of-the-Gods[/url] Honestly, I wasn't that taken with the idea, it seems rather trivially easy to devise obnoxiously deadly material, and kind of felt like a cop-out to me. Like the GM who can't create tension is more varied and sophisticated ways has to resort to this? Still, anything can be fun in measure and its definitely both an amusing 'beer & pretzels' sort of adventuring, and an illustration of the point that deadliness isn't a system attribute (at least not in 4e's case). [/QUOTE]
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