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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7407794" data-attributes="member: 29398"><p>Thanks!</p><p></p><p>I'm curious as to whether it might be something I could convert for my game - thus far my experiences with converting 4e modules have been, while not awful, certainly less than brilliant; and something written form a different "direction" might be better. Or worse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And yes, a DM in any system can dial the lethality and danger level up or down. What I look at for comparison purposes is how it appears as written - what the RAW say. </p><p></p><p>For example, it's pretty clear that instant death at 0 h.p. in a system where you don't get many h.p. (e.g. 0e or Basic D&D) is likely to be much more common than in a system where you get multiple rounds of saves to avoid it during which time you can be cured up from a distance (e.g. 4e or 5e D&D) and where you almost certainly started with relatively more h.p. in the first place. Further, early D&D editions (pre-3e) include level draining and a relatively good chance of losing magic items now and then, both of which have been either removed or drastically scaled back in the newer version (post 3x - 3x/PF itself falls kind of in the middle here).</p><p></p><p>Edit to add: and these differences in design/rules are inevitably going to affect the play style at the table. which is my point.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7407794, member: 29398"] Thanks! I'm curious as to whether it might be something I could convert for my game - thus far my experiences with converting 4e modules have been, while not awful, certainly less than brilliant; and something written form a different "direction" might be better. Or worse. :) And yes, a DM in any system can dial the lethality and danger level up or down. What I look at for comparison purposes is how it appears as written - what the RAW say. For example, it's pretty clear that instant death at 0 h.p. in a system where you don't get many h.p. (e.g. 0e or Basic D&D) is likely to be much more common than in a system where you get multiple rounds of saves to avoid it during which time you can be cured up from a distance (e.g. 4e or 5e D&D) and where you almost certainly started with relatively more h.p. in the first place. Further, early D&D editions (pre-3e) include level draining and a relatively good chance of losing magic items now and then, both of which have been either removed or drastically scaled back in the newer version (post 3x - 3x/PF itself falls kind of in the middle here). Edit to add: and these differences in design/rules are inevitably going to affect the play style at the table. which is my point. Lanefan [/QUOTE]
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