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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7407864" data-attributes="member: 6785785"><p>[MENTION=23751]Maxperson[/MENTION] No, I was not calling you a liar. Look at your first post and tell me what is in it that would serve as a reason for the situation. </p><p></p><p>Then about surprise failure due to the unknown....you don’t think it’s negative. You think it’s positive. And that’s great. </p><p></p><p>Others are saying they don’t like it. </p><p></p><p>For them, the player’s success or failure being within their own ability is more important then the backstory predetermined by the DM. So when the character goes to jump the ditch, he can either succeed or fail based on his check alone.</p><p></p><p>Now, if he fails, perhaps the reason for that is because there’s an invisible forcefield in place...that’s up to the GM to decide as part of narrating the results of the check, based on player interest and what’s been established already in the game. That’s how some of the games in question work.</p><p></p><p>I’m not saying I prefer that method or that I find it to be the best or that I personally never allow unknown elements established by the DM to influence success or failure of a PC action.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7407864, member: 6785785"] [MENTION=23751]Maxperson[/MENTION] No, I was not calling you a liar. Look at your first post and tell me what is in it that would serve as a reason for the situation. Then about surprise failure due to the unknown....you don’t think it’s negative. You think it’s positive. And that’s great. Others are saying they don’t like it. For them, the player’s success or failure being within their own ability is more important then the backstory predetermined by the DM. So when the character goes to jump the ditch, he can either succeed or fail based on his check alone. Now, if he fails, perhaps the reason for that is because there’s an invisible forcefield in place...that’s up to the GM to decide as part of narrating the results of the check, based on player interest and what’s been established already in the game. That’s how some of the games in question work. I’m not saying I prefer that method or that I find it to be the best or that I personally never allow unknown elements established by the DM to influence success or failure of a PC action. [/QUOTE]
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