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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7408326" data-attributes="member: 6785785"><p>I think that varies by game mechanic. I am not sure what that may be in Burning Wheel, which seems to be pemerton's primary game, but in Dungeon World and other Powered By the Apocalypse games, there is a set mechanic. Roll 2d6, add your relevant skill or modifier, and if you get a 10+ you succeed, a 7 to 9 you partially succeed or succeed but face some complication, and on a 6 or lower you fail. </p><p></p><p>So the game has a mechanic that does not rely on the GM to make a judgment call on how difficult a task would be and then set that as a target number or DC, as is done in most versions of D&D and similar games. Instead, the only variables are the PC's skill or ability that is pertinent to the task at hand, and the random die roll. </p><p></p><p>I am guessing that Burning Wheel and Cortex+ and the other games pemerton tends to cite are similarly designed. I'm sure he's shared how they work at some point, but I don't recall.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7408326, member: 6785785"] I think that varies by game mechanic. I am not sure what that may be in Burning Wheel, which seems to be pemerton's primary game, but in Dungeon World and other Powered By the Apocalypse games, there is a set mechanic. Roll 2d6, add your relevant skill or modifier, and if you get a 10+ you succeed, a 7 to 9 you partially succeed or succeed but face some complication, and on a 6 or lower you fail. So the game has a mechanic that does not rely on the GM to make a judgment call on how difficult a task would be and then set that as a target number or DC, as is done in most versions of D&D and similar games. Instead, the only variables are the PC's skill or ability that is pertinent to the task at hand, and the random die roll. I am guessing that Burning Wheel and Cortex+ and the other games pemerton tends to cite are similarly designed. I'm sure he's shared how they work at some point, but I don't recall. [/QUOTE]
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What is *worldbuilding* for?
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