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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7408399" data-attributes="member: 6785785"><p>I've questioned some of the conclusions pemerton draws, as well. And other times, I'm not familiar with a certain game system, so it becomes hard to understand shared examples. </p><p></p><p>I have only played the Marvel Heroic game a few times. It was not to my liking. I didn't know what rules system it uses and if this system is present in other games. Part of my dislike of the game is that it was so radically different from the TSR Marvel game that I grew up playing. So I think a large part of my dissatisfaction was due to expectations.</p><p></p><p>But, having said that, and adding the caveat that I'm not pemerton, my guess is that when a game has certain elements that are incorporated into the actual game mechanics, then that's something different than what he is talking about with GM backstory. </p><p></p><p>GM backstory can't really be anticipated, and isn't necessarily quantifiable. But when a game has certain clearly defined moves that players can make, and also one the GM can make, I think that the game proceeds with the expectation that these moves can and will come up. </p><p></p><p>Again....there could be a lot more to it. I only played the game a few times when it came out. </p><p></p><p>Ultimately, I think that pemerton prefers a game where the GM's actions are as dictated by the game rules as the players' actions are. That's what I'm getting out of most of this discussion, anyway.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7408399, member: 6785785"] I've questioned some of the conclusions pemerton draws, as well. And other times, I'm not familiar with a certain game system, so it becomes hard to understand shared examples. I have only played the Marvel Heroic game a few times. It was not to my liking. I didn't know what rules system it uses and if this system is present in other games. Part of my dislike of the game is that it was so radically different from the TSR Marvel game that I grew up playing. So I think a large part of my dissatisfaction was due to expectations. But, having said that, and adding the caveat that I'm not pemerton, my guess is that when a game has certain elements that are incorporated into the actual game mechanics, then that's something different than what he is talking about with GM backstory. GM backstory can't really be anticipated, and isn't necessarily quantifiable. But when a game has certain clearly defined moves that players can make, and also one the GM can make, I think that the game proceeds with the expectation that these moves can and will come up. Again....there could be a lot more to it. I only played the game a few times when it came out. Ultimately, I think that pemerton prefers a game where the GM's actions are as dictated by the game rules as the players' actions are. That's what I'm getting out of most of this discussion, anyway. [/QUOTE]
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