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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7408420" data-attributes="member: 6785785"><p>Perhaps, sure. I get what you're saying. I'll be interested to see what pemerton's thoughts may be on this. </p><p></p><p>If the GM in Marvel can end the scene, which of course seems to imply a limit in player agency, but can only do so when the Doom Pool gets to a certain number of dice, then that's something the player can predict, and likely even track. </p><p></p><p>So, even though this does reduce agency, it's a bit different than the Gm simply saying "no, you fail". That distinction may or may not matter to each of us. My guess is that it does to pemerton.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7408420, member: 6785785"] Perhaps, sure. I get what you're saying. I'll be interested to see what pemerton's thoughts may be on this. If the GM in Marvel can end the scene, which of course seems to imply a limit in player agency, but can only do so when the Doom Pool gets to a certain number of dice, then that's something the player can predict, and likely even track. So, even though this does reduce agency, it's a bit different than the Gm simply saying "no, you fail". That distinction may or may not matter to each of us. My guess is that it does to pemerton. [/QUOTE]
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What is *worldbuilding* for?
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