Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7408651" data-attributes="member: 6698278"><p>A Pemerton Quote:</p><p>My own view - which is not an expression of a semantic opinion, but an expression of a preference for play - is that if a player's declared action cannot succeed, because of an unrevealed decision by the GM about the setting/backstory, then the player does not have control over his/her PC's actions. The GM has, on that occasion of play, exercised control.</p><p></p><p></p><p>Sorry, I copied this and didn't have the original post. </p><p></p><p>This post is perhaps the clear demarcation between our styles. I think it is succinct enough. If the world exists, then the DM is merely revealing that the players lack of knowledge has prevented the declared action from happening. If the world does not exist, then of course the DM is deciding because the world has not yet been created. And by existence, I mean is detailed. The difference Permerton is that my worlds really do have a lot detailed. Stuff the players could not possibly know on day one. Finding out those truths is the very purpose of the game to my players. If I told them I would just make it up as I go, with perhaps a few die rolls for guidance, they'd all walk out. We don't even need a DM for that they'd say. We can roll ourselves if that is all you provide.</p><p></p><p>Now in those cases where something is not detailed, out approach is exactly the same. We dice for it based upon the probability of it being true. Perhaps you want to use some universal chance whereas the probability in my campaign will be the actually probability based on knowledge of the world.</p><p></p><p>So if you feel the DM "revealing" the world is creating it for you then sure why not create some of it yourself. If the world to the best of the DM's ability is created already and well designed and consistent and that is what you want from your DM then no you don't feel like the DM "revealing" the world is creating it for you.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7408651, member: 6698278"] A Pemerton Quote: My own view - which is not an expression of a semantic opinion, but an expression of a preference for play - is that if a player's declared action cannot succeed, because of an unrevealed decision by the GM about the setting/backstory, then the player does not have control over his/her PC's actions. The GM has, on that occasion of play, exercised control. Sorry, I copied this and didn't have the original post. This post is perhaps the clear demarcation between our styles. I think it is succinct enough. If the world exists, then the DM is merely revealing that the players lack of knowledge has prevented the declared action from happening. If the world does not exist, then of course the DM is deciding because the world has not yet been created. And by existence, I mean is detailed. The difference Permerton is that my worlds really do have a lot detailed. Stuff the players could not possibly know on day one. Finding out those truths is the very purpose of the game to my players. If I told them I would just make it up as I go, with perhaps a few die rolls for guidance, they'd all walk out. We don't even need a DM for that they'd say. We can roll ourselves if that is all you provide. Now in those cases where something is not detailed, out approach is exactly the same. We dice for it based upon the probability of it being true. Perhaps you want to use some universal chance whereas the probability in my campaign will be the actually probability based on knowledge of the world. So if you feel the DM "revealing" the world is creating it for you then sure why not create some of it yourself. If the world to the best of the DM's ability is created already and well designed and consistent and that is what you want from your DM then no you don't feel like the DM "revealing" the world is creating it for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top