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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7408697" data-attributes="member: 42582"><p>Well, the PC doesn't know <em>anything</em> about dice rolls. So that is already a player/PC divide in any system that uses dice to resolve action declarations.</p><p></p><p>In the end, I can only report my experience: rolling and hoping correlates strongly to searching and hoping. The player knows the action isn't futile (because success on the dice is possible); but the PC must at least <em>believe</em> that searching isn't futile, or else s/he wouldn't be doing it.</p><p></p><p>More description is permitted, but it will just be colour. Whereas the scene distinctions are not mere colour.</p><p></p><p>Well, it doesn't matter to resolution. If you think the Chill Winds are hampering your PC, you can declare as much (and earn a plot point). When you describe what is going on, you might refer to snow being driven by the Chill Winds, or to the winds themselves, as you feel fits your conception of the situation. No one else at the table is going to contradict you.</p><p></p><p>Again, this doesn't matter to resolution.</p><p></p><p>At the start of the encounter described in my earlier post, the berserker identified and established a defensive position for the PC seer and himself - he delcared that he was moving some rocks into place against the mountain wall (thus using his Godlike Strength as the biggest die in his pool). In my mind's eye, this was on the left looking at the wyverns flying in (because that fitted where those two players were seated at the table relative to me). I don't know how the player envisaged it in detail, but that didn't matter.</p><p></p><p>The number of RPG tables which worry about the location of the sun, and hence (eg) the difficulties of shooting arrows at backlit foes, or the chance of momentary blindness from looking into ths sun, is - I assert - very very small.</p><p></p><p>In Cortex+ Heroic, that risk is all subsumed into the Narrow Defile scene distinction.</p><p></p><p>Well, it discourages it.</p><p></p><p>I would say something more like:</p><p></p><p style="margin-left: 20px">You come into a small sunlit study. The scene distincitons are Stonewalled Room, Sheet-covered Furniture and Dust-covered Desk.</p><p></p><p>Oon this approach, if the players look for things on the desk - papers, boxes, whatever - then, given that we're talking about a hunt for something, that would (in mechanical terms) be about creating assets or resources. It probably wouldn't be built into the situation by the GM. </p><p></p><p>If the GM wants to make the box a feature, then an alternative would be:</p><p></p><p style="margin-left: 20px">You come into a small sunlit study. The scene distincitons are Sheet-covered Furniture, Dust-covered Desk and - on the desk - an Intriguing Box.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7408697, member: 42582"] Well, the PC doesn't know [I]anything[/I] about dice rolls. So that is already a player/PC divide in any system that uses dice to resolve action declarations. In the end, I can only report my experience: rolling and hoping correlates strongly to searching and hoping. The player knows the action isn't futile (because success on the dice is possible); but the PC must at least [I]believe[/I] that searching isn't futile, or else s/he wouldn't be doing it. More description is permitted, but it will just be colour. Whereas the scene distinctions are not mere colour. Well, it doesn't matter to resolution. If you think the Chill Winds are hampering your PC, you can declare as much (and earn a plot point). When you describe what is going on, you might refer to snow being driven by the Chill Winds, or to the winds themselves, as you feel fits your conception of the situation. No one else at the table is going to contradict you. Again, this doesn't matter to resolution. At the start of the encounter described in my earlier post, the berserker identified and established a defensive position for the PC seer and himself - he delcared that he was moving some rocks into place against the mountain wall (thus using his Godlike Strength as the biggest die in his pool). In my mind's eye, this was on the left looking at the wyverns flying in (because that fitted where those two players were seated at the table relative to me). I don't know how the player envisaged it in detail, but that didn't matter. The number of RPG tables which worry about the location of the sun, and hence (eg) the difficulties of shooting arrows at backlit foes, or the chance of momentary blindness from looking into ths sun, is - I assert - very very small. In Cortex+ Heroic, that risk is all subsumed into the Narrow Defile scene distinction. Well, it discourages it. I would say something more like: [indent]You come into a small sunlit study. The scene distincitons are Stonewalled Room, Sheet-covered Furniture and Dust-covered Desk.[/indent] Oon this approach, if the players look for things on the desk - papers, boxes, whatever - then, given that we're talking about a hunt for something, that would (in mechanical terms) be about creating assets or resources. It probably wouldn't be built into the situation by the GM. If the GM wants to make the box a feature, then an alternative would be: [indent]You come into a small sunlit study. The scene distincitons are Sheet-covered Furniture, Dust-covered Desk and - on the desk - an Intriguing Box.[/indent] [/QUOTE]
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