Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7409086" data-attributes="member: 85555"><p>I realize you didn't specifically make this argument, but it has been suggested by others in other posts, other styles of play are not usually about 'playing gotcha' with adversary and obstacle placement. Just because a person isn't using fail forward or story now, it doesn't mean all the things they introduce are there to simply screw the players. Most GMs I know place things because they make sense to be there for some reason (i.e. this NPC really, really wants to protect his gold so he is going to place a clever and potentially lethal trap inside the main entrance to the vault). There are different points of view on how easy or hard that should be to figure and detect out in play. But if you are in a campaign where such a threat is hard to see, you know you are in such a campaign. You are not blind-sided when there is a lethal trap in the vault to the treasure, because you understand those are the kinds of threats that exist in this world (and you are probably not just going to walk straight into a vault).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7409086, member: 85555"] I realize you didn't specifically make this argument, but it has been suggested by others in other posts, other styles of play are not usually about 'playing gotcha' with adversary and obstacle placement. Just because a person isn't using fail forward or story now, it doesn't mean all the things they introduce are there to simply screw the players. Most GMs I know place things because they make sense to be there for some reason (i.e. this NPC really, really wants to protect his gold so he is going to place a clever and potentially lethal trap inside the main entrance to the vault). There are different points of view on how easy or hard that should be to figure and detect out in play. But if you are in a campaign where such a threat is hard to see, you know you are in such a campaign. You are not blind-sided when there is a lethal trap in the vault to the treasure, because you understand those are the kinds of threats that exist in this world (and you are probably not just going to walk straight into a vault). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top