Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 7409214" data-attributes="member: 48965"><p>Thanks for the "education" but forum posting isn't formal writing so I think it'll be fine if I continue to use it, especially since the "word" has been in use since 1927 according to Merriam. Oh and technically not generally accepted it is in fact a word. Here you go teacher...</p><p></p><p><a href="https://www.merriam-webster.com/dictionary/irregardless" target="_blank">https://www.merriam-webster.com/dictionary/irregardless</a></p><p></p><p></p><p></p><p>Ok now we are getting into your particular house rules but standard 4e let's the GM set the difficulty and none of it's outlined play procedures call for you to explicitly discuss said ruling with the players. You modify a game enough and you can get it to do anything. </p><p></p><p></p><p></p><p></p><p>The red dragon doesn't have to be a "gotcha" impossible foe. Is talking, bribing, sneaking past it, etc... not options in Story Now? Even if for some reason the only possible choice they have is to leap head long into a battle with the dragon... I stated they have a slim chance to win... and couldn't they loose the battle and not fail forward in Story Now? So I'll ask again, is the GM's choice of adversaries a limiter on player agency in the way @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> defines it?</p><p></p><p></p><p></p><p></p><p>I know this isn't addressed to me but this really feels extremely limiting as a GM... I'm starting to realize that this playstyle, while great for those who enjoy it (and I could definitely see myself stealing some techniques from it) just doesn't deliver what I want out of GM'ing a game. In the same way that the players are free to control their characters I want a way to express my creativity that doesn't involve a committee decision to ok it. Can I ask in this style what exactly does the GM own (in the same way players own their characters)... it's not the world, it's not the setting, it's not the adversaries, it's not the genre... so what exactly is it? Or does the GM ultimately own nothing, have no outlet for his creativity that doesn't involve the other players approval whether implicitly or explicitly given?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7409214, member: 48965"] Thanks for the "education" but forum posting isn't formal writing so I think it'll be fine if I continue to use it, especially since the "word" has been in use since 1927 according to Merriam. Oh and technically not generally accepted it is in fact a word. Here you go teacher... [URL]https://www.merriam-webster.com/dictionary/irregardless[/URL] Ok now we are getting into your particular house rules but standard 4e let's the GM set the difficulty and none of it's outlined play procedures call for you to explicitly discuss said ruling with the players. You modify a game enough and you can get it to do anything. The red dragon doesn't have to be a "gotcha" impossible foe. Is talking, bribing, sneaking past it, etc... not options in Story Now? Even if for some reason the only possible choice they have is to leap head long into a battle with the dragon... I stated they have a slim chance to win... and couldn't they loose the battle and not fail forward in Story Now? So I'll ask again, is the GM's choice of adversaries a limiter on player agency in the way @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] defines it? I know this isn't addressed to me but this really feels extremely limiting as a GM... I'm starting to realize that this playstyle, while great for those who enjoy it (and I could definitely see myself stealing some techniques from it) just doesn't deliver what I want out of GM'ing a game. In the same way that the players are free to control their characters I want a way to express my creativity that doesn't involve a committee decision to ok it. Can I ask in this style what exactly does the GM own (in the same way players own their characters)... it's not the world, it's not the setting, it's not the adversaries, it's not the genre... so what exactly is it? Or does the GM ultimately own nothing, have no outlet for his creativity that doesn't involve the other players approval whether implicitly or explicitly given? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top