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What is *worldbuilding* for?
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<blockquote data-quote="darkbard" data-source="post: 7409250" data-attributes="member: 1282"><p>No need to get snippy. You use the word the way you want to. I thought, though, that since you use it frequently you may wish to know the correct usage, and I hoped to correct you in a polite, even self-deprecating manner (see my playful self-teasing regarding pedantry). </p><p></p><p>Frequent misspellings and incorrect usages have long been included in dictionaries for use in reference. That doesn't make them correct usage, however.</p><p></p><p>Now back to your regularly scheduled discussion.</p><p></p><p>Here is what I wrote regarding the setting of DCs initially, and your response:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Now you ask:</p><p></p><p></p><p></p><p>It sure seems to me your example of the red dragon IS meant to be an example of the GM limiting player agency in the same manner as "rocks fall; everyone dies." <strong>I</strong> was the one suggesting other ways such a GM-placed foe could not be a limiting factor on player agency.</p><p></p><p></p><p></p><p>As far as I can tell, both [MENTION=42582]pemerton[/MENTION] and I run fairly straightforward 4E games in Story Now mode. [MENTION=82106]AbdulAlhazred[/MENTION] runs his own Story Now with a hack of 4E, which serves as the framework. 4E isn't explicitly a Story Now game, though it supports its play. </p><p></p><p></p><p></p><p>I feel like I have plenty of creative outlet. My creativity is expressed through framing scenes and implementing new elements as the outcome of failed PC action declarations. To have agreed to run a stock Points of Light campaign, as just one example, doesn't feel limiting to me. I have a whole range of fantasy tropes at my disposal; I'm just going to do my best to bring those tropes to bear on PC interests and in accord with the limits of genre established by the group at the outset!</p></blockquote><p></p>
[QUOTE="darkbard, post: 7409250, member: 1282"] No need to get snippy. You use the word the way you want to. I thought, though, that since you use it frequently you may wish to know the correct usage, and I hoped to correct you in a polite, even self-deprecating manner (see my playful self-teasing regarding pedantry). Frequent misspellings and incorrect usages have long been included in dictionaries for use in reference. That doesn't make them correct usage, however. Now back to your regularly scheduled discussion. Here is what I wrote regarding the setting of DCs initially, and your response: Now you ask: It sure seems to me your example of the red dragon IS meant to be an example of the GM limiting player agency in the same manner as "rocks fall; everyone dies." [B]I[/B] was the one suggesting other ways such a GM-placed foe could not be a limiting factor on player agency. As far as I can tell, both [MENTION=42582]pemerton[/MENTION] and I run fairly straightforward 4E games in Story Now mode. [MENTION=82106]AbdulAlhazred[/MENTION] runs his own Story Now with a hack of 4E, which serves as the framework. 4E isn't explicitly a Story Now game, though it supports its play. I feel like I have plenty of creative outlet. My creativity is expressed through framing scenes and implementing new elements as the outcome of failed PC action declarations. To have agreed to run a stock Points of Light campaign, as just one example, doesn't feel limiting to me. I have a whole range of fantasy tropes at my disposal; I'm just going to do my best to bring those tropes to bear on PC interests and in accord with the limits of genre established by the group at the outset! [/QUOTE]
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