Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7409362" data-attributes="member: 996"><p>Wow, talk about 'bug vs feature.' Yes, D&D was a child of the 70s, with all the grace and dignity that implies. There's nothing in the rules of D&D per se, that 'allows' (or prevents) the DM from dropping a spaceship into what had otherwise been a very poorly-emulated High-Fantasy/S&S-sub-genre FRPG - indeed, Temple of the Frog did exactly that, nor was it alone. </p><p></p><p>If there's a table convention that you actually stick to one genre, that genre can be High Fantasy or S&S or Planetary Romance, or goofy Science-Fantasy. You just have to own up to it earlier. You can't bait-and switch, offering Tolkienesque High Fantasy and then delivering Sid&Marty-Kroft-esque science-fantasy.</p><p></p><p> Whether your drop one system and try a new one, or extensive modify a system to make it work for your game/campaign/style of play, you're not 'making the system subservient to the game,' you're changing to a different system. By the same token, when you pick a system that works up-front, for the game/campaign/style of play you want, that's not making your style 'subservient to the system,' it's just doing some legwork to find a system that's a good fit, instead of a lot of design work to 'fix' a system to make it fit.</p><p></p><p></p><p> I'm surprised, because I'd expect you to be over on the immersion/first-person end of the spectrum. </p><p></p><p>But, yes, it bothers some and seem meaningless to others. Obviously if you say a character chooses a feat or a PC rolls the dice, you mean the player. Obviously if you say a player was turned to stone by a medusa, you mean that player's character. ;P</p><p></p><p> Forcing 1e AD&D into /any/ style, including Gygax's own quasi-adversarial 'skilled play' style, is not easy. It's just not an easy game no matter how you use it. It's like trying to spin circuit boards out of primordial sludge.</p><p></p><p> Telling a story of a dungeon crawl - the one dungeon crawl in decades of campaigns that made a good story when you retell it again & again, that is - would be quite possible, though, wouldn't it?</p><p></p><p> Modding systems is design work, yes. I kinda don't want to admit that to myself, because I love to hide behind "I'm not a designer!"</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7409362, member: 996"] Wow, talk about 'bug vs feature.' Yes, D&D was a child of the 70s, with all the grace and dignity that implies. There's nothing in the rules of D&D per se, that 'allows' (or prevents) the DM from dropping a spaceship into what had otherwise been a very poorly-emulated High-Fantasy/S&S-sub-genre FRPG - indeed, Temple of the Frog did exactly that, nor was it alone. If there's a table convention that you actually stick to one genre, that genre can be High Fantasy or S&S or Planetary Romance, or goofy Science-Fantasy. You just have to own up to it earlier. You can't bait-and switch, offering Tolkienesque High Fantasy and then delivering Sid&Marty-Kroft-esque science-fantasy. Whether your drop one system and try a new one, or extensive modify a system to make it work for your game/campaign/style of play, you're not 'making the system subservient to the game,' you're changing to a different system. By the same token, when you pick a system that works up-front, for the game/campaign/style of play you want, that's not making your style 'subservient to the system,' it's just doing some legwork to find a system that's a good fit, instead of a lot of design work to 'fix' a system to make it fit. I'm surprised, because I'd expect you to be over on the immersion/first-person end of the spectrum. But, yes, it bothers some and seem meaningless to others. Obviously if you say a character chooses a feat or a PC rolls the dice, you mean the player. Obviously if you say a player was turned to stone by a medusa, you mean that player's character. ;P Forcing 1e AD&D into /any/ style, including Gygax's own quasi-adversarial 'skilled play' style, is not easy. It's just not an easy game no matter how you use it. It's like trying to spin circuit boards out of primordial sludge. Telling a story of a dungeon crawl - the one dungeon crawl in decades of campaigns that made a good story when you retell it again & again, that is - would be quite possible, though, wouldn't it? Modding systems is design work, yes. I kinda don't want to admit that to myself, because I love to hide behind "I'm not a designer!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top