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What is *worldbuilding* for?
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<blockquote data-quote="Tony Vargas" data-source="post: 7409666" data-attributes="member: 996"><p>After you've completed a classic dungeon crawl, those of you who survived could recount the narrative of it. If that narrative actually made a good story, you might very well be able to tell a similar story using an entirely different, more narrative-oriented system. </p><p></p><p>It's kinda a monkeys typing Shakespear thing. In a classic dungeon crawl, you put together all these elements of a possible story, with fairly arbitrary checks attached to them, and a lot of oddball gaming conventions, and, on rare occasions, they may all align in a way that creates a compelling story ("Story Later," I guess). You could use a different system to tell a story like that, or even, hypothetically, the same story. For instance, I could re-package the story of a successful dungeon crawl in a "Story First" style, and push/pull some players through it, generating about the same story for them. Similarly, by sheer coincidence, a "Story Now" group doing a story about a dungeon crawl using the same elements, might come up with the same story, too.</p><p></p><p>No?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7409666, member: 996"] After you've completed a classic dungeon crawl, those of you who survived could recount the narrative of it. If that narrative actually made a good story, you might very well be able to tell a similar story using an entirely different, more narrative-oriented system. It's kinda a monkeys typing Shakespear thing. In a classic dungeon crawl, you put together all these elements of a possible story, with fairly arbitrary checks attached to them, and a lot of oddball gaming conventions, and, on rare occasions, they may all align in a way that creates a compelling story ("Story Later," I guess). You could use a different system to tell a story like that, or even, hypothetically, the same story. For instance, I could re-package the story of a successful dungeon crawl in a "Story First" style, and push/pull some players through it, generating about the same story for them. Similarly, by sheer coincidence, a "Story Now" group doing a story about a dungeon crawl using the same elements, might come up with the same story, too. No? [/QUOTE]
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