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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7409923" data-attributes="member: 82106"><p>It depends. You are into the weeds of narrative systems here. I mean, lets say the players had a choice to go mess with a dragon, and it didn't seem to really match with any of their existing goals/whatever, and nobody took the bait. In that case the GM is well-advised to drop it. Maybe the dragon can appear in some sort of other role where it could become relevant or at least apropos. It could appear as mere color. </p><p></p><p>If the players HAVE established an agenda that the GM can apply tension to with a Red Dragon, then it kinda depends. How explicitly was the 'desire to avoid' expressed? Did the PCs take actions to mitigate any chance of encountering the dragon? Did those actions succeed? Well, then that success should be respected, although the GM is free to point out that certain future actions could "rouse the dragon again" or something. Clearly the PCs wouldn't be taking THOSE actions, or it wouldn't be 'avoiding entanglements'.</p><p></p><p>So, really, it SHOULD be up to the players, but the PCs might have to do something like feed it a cute girl now and then!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7409923, member: 82106"] It depends. You are into the weeds of narrative systems here. I mean, lets say the players had a choice to go mess with a dragon, and it didn't seem to really match with any of their existing goals/whatever, and nobody took the bait. In that case the GM is well-advised to drop it. Maybe the dragon can appear in some sort of other role where it could become relevant or at least apropos. It could appear as mere color. If the players HAVE established an agenda that the GM can apply tension to with a Red Dragon, then it kinda depends. How explicitly was the 'desire to avoid' expressed? Did the PCs take actions to mitigate any chance of encountering the dragon? Did those actions succeed? Well, then that success should be respected, although the GM is free to point out that certain future actions could "rouse the dragon again" or something. Clearly the PCs wouldn't be taking THOSE actions, or it wouldn't be 'avoiding entanglements'. So, really, it SHOULD be up to the players, but the PCs might have to do something like feed it a cute girl now and then! [/QUOTE]
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