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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7409960" data-attributes="member: 82106"><p>Right, and genre expectations play into this as well, heists ALWAYS have some sort of nasty traps! </p><p></p><p>There are some styles of play where gotcha! can be a mode of play, Gygax definitely used it in some cases, but I don't think it was USUALLY intended to be something arbitrary, like a lethal trap in some random location (Tomb of Horrors being the exception, but you should KNOW the whole dungeon is a death trap anyway, could also be considered a genre convention). </p><p></p><p>My experience with 'classic' D&D-type play is GMs mostly don't do dick stuff, but there were always a few uncouth types who didn't get the word (or they were just 14 and did it anyway, what can you say). So its not really a 'system' issue, as you say. Fourth Core adventures were also filled with gotchas, but there was a big label on them too...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7409960, member: 82106"] Right, and genre expectations play into this as well, heists ALWAYS have some sort of nasty traps! There are some styles of play where gotcha! can be a mode of play, Gygax definitely used it in some cases, but I don't think it was USUALLY intended to be something arbitrary, like a lethal trap in some random location (Tomb of Horrors being the exception, but you should KNOW the whole dungeon is a death trap anyway, could also be considered a genre convention). My experience with 'classic' D&D-type play is GMs mostly don't do dick stuff, but there were always a few uncouth types who didn't get the word (or they were just 14 and did it anyway, what can you say). So its not really a 'system' issue, as you say. Fourth Core adventures were also filled with gotchas, but there was a big label on them too... [/QUOTE]
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