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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7409964" data-attributes="member: 82106"><p>Eh, I kinda disagree, mildly. In 4e every element is normally 'level+0', and the GM is given, basically, a 'budget' in which to place some higher and lower level items (this is discussed in DMG1, though it isn't explained in budget terms this is effectively what it is). SCs are normally just assumed to be 'level+0', I don't think there's really a discussion of having them be anything else, but its an obvious possibility. Within SCs there's a budget of so many easy/medium/hard checks. </p><p></p><p>4e leaves some 'outs' for the GM to sneak in harder/easier checks, but if you strictly follow the adventure design guidelines those should be mostly closed (IE you don't make 500' cliffs at level 1). 4e STRONGLY ties difficulties to actual details of fiction too, so its clear that you don't have a pool full of acid that does 40hp/round of damage in a level 1 encounter area, the terrain section provides a pretty thorough list of terrains and there are solid rules on damage outputs and DCs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7409964, member: 82106"] Eh, I kinda disagree, mildly. In 4e every element is normally 'level+0', and the GM is given, basically, a 'budget' in which to place some higher and lower level items (this is discussed in DMG1, though it isn't explained in budget terms this is effectively what it is). SCs are normally just assumed to be 'level+0', I don't think there's really a discussion of having them be anything else, but its an obvious possibility. Within SCs there's a budget of so many easy/medium/hard checks. 4e leaves some 'outs' for the GM to sneak in harder/easier checks, but if you strictly follow the adventure design guidelines those should be mostly closed (IE you don't make 500' cliffs at level 1). 4e STRONGLY ties difficulties to actual details of fiction too, so its clear that you don't have a pool full of acid that does 40hp/round of damage in a level 1 encounter area, the terrain section provides a pretty thorough list of terrains and there are solid rules on damage outputs and DCs. [/QUOTE]
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