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What is *worldbuilding* for?
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<blockquote data-quote="Bedrockgames" data-source="post: 7410134" data-attributes="member: 85555"><p>I disagree. I do a lot of sandbox style play, where freedom to explore and interact is one of the prime goals. I've played in a lot of d20 and pathfinder campaigns where this simply isn't the concern (the focus in those when I played in them was more on things like an adventure path, or d20s adventures designed around Challenge Ratings patterns (i.e. Encounter 1 is CR x, Entounter to is CR Y,). Not saying they are all like this. And I can't speak to the current situation in 5E. But there are definitely greater and lesser degrees of freedom afforded to player characters in different adventure structures and play styles. Heck sometimes I don't want to have player agency be big thing. Right now in one of my campaigns I am doing a monster-of-the-week style adventure because I didn't wanted something more focused (and that resulted in less player agency). But most of my campaigns involve letting the players freely explore an open world, and I find this isn't the most common way to run the game (it is currently more popular than it has been, but it isn't the predominate style I see at other tables). Not knocking other styles either.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7410134, member: 85555"] I disagree. I do a lot of sandbox style play, where freedom to explore and interact is one of the prime goals. I've played in a lot of d20 and pathfinder campaigns where this simply isn't the concern (the focus in those when I played in them was more on things like an adventure path, or d20s adventures designed around Challenge Ratings patterns (i.e. Encounter 1 is CR x, Entounter to is CR Y,). Not saying they are all like this. And I can't speak to the current situation in 5E. But there are definitely greater and lesser degrees of freedom afforded to player characters in different adventure structures and play styles. Heck sometimes I don't want to have player agency be big thing. Right now in one of my campaigns I am doing a monster-of-the-week style adventure because I didn't wanted something more focused (and that resulted in less player agency). But most of my campaigns involve letting the players freely explore an open world, and I find this isn't the most common way to run the game (it is currently more popular than it has been, but it isn't the predominate style I see at other tables). Not knocking other styles either. [/QUOTE]
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