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What is *worldbuilding* for?
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<blockquote data-quote="Bedrockgames" data-source="post: 7410136" data-attributes="member: 85555"><p>As I said before, they don't all have this characteristic. I've played in plenty of RPGs where I don't experience the agency I am talking about in an open sandbox or character driven situational adventure. In a lot of the 3E campaigns I played in, I felt tethered to a series of planned encounters. I could have been a jerk and walked off that path, but it was always obvious to me if that happened, the GM was not ready for it. Again, you guys are using terminology to establish one style of play as better than another. This isn't unique here. I've seen people make similar arguments in favor of sandbox play. I think that kind of argumentation is unproductive and never results in people opening their minds (seriously do you think arguing that you basically have more freedom than us in your approach is going to warm us up to your play style?). There are people on the internet who will argue that Pemerton's style isn't even roleplaying (and they will argue well, in a way that I would honestly find difficult to refute). But these kinds of perscriptive definitional or essential definitional, rather than descriptive definitional, are not a solid basis for analyzing or discussing hobby activity (where we really need to be describing how people use a term). And I am sorry to use that kind of terminology. I really don't like that form of argumentation, but I just don't know how to phrase what I am trying to say here otherwise. </p><p></p><p>I don't question that peterson's agency is something he genuinely finds useful and experiences. What I object to is him positioning his Agency as somehow greater than the freedom I experience in sandbox. Personally, as a player, in games like the ones he is describing (which I have played in), I don't feel the sense of freedom I get in a true sandbox. That said, I don't think my approach offers greater agency either. I think they are both forms of agency. And how much liberation you find in them is going to largely depend on what interests you as a gamer.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7410136, member: 85555"] As I said before, they don't all have this characteristic. I've played in plenty of RPGs where I don't experience the agency I am talking about in an open sandbox or character driven situational adventure. In a lot of the 3E campaigns I played in, I felt tethered to a series of planned encounters. I could have been a jerk and walked off that path, but it was always obvious to me if that happened, the GM was not ready for it. Again, you guys are using terminology to establish one style of play as better than another. This isn't unique here. I've seen people make similar arguments in favor of sandbox play. I think that kind of argumentation is unproductive and never results in people opening their minds (seriously do you think arguing that you basically have more freedom than us in your approach is going to warm us up to your play style?). There are people on the internet who will argue that Pemerton's style isn't even roleplaying (and they will argue well, in a way that I would honestly find difficult to refute). But these kinds of perscriptive definitional or essential definitional, rather than descriptive definitional, are not a solid basis for analyzing or discussing hobby activity (where we really need to be describing how people use a term). And I am sorry to use that kind of terminology. I really don't like that form of argumentation, but I just don't know how to phrase what I am trying to say here otherwise. I don't question that peterson's agency is something he genuinely finds useful and experiences. What I object to is him positioning his Agency as somehow greater than the freedom I experience in sandbox. Personally, as a player, in games like the ones he is describing (which I have played in), I don't feel the sense of freedom I get in a true sandbox. That said, I don't think my approach offers greater agency either. I think they are both forms of agency. And how much liberation you find in them is going to largely depend on what interests you as a gamer. [/QUOTE]
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