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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7410644" data-attributes="member: 23751"><p>I don't need to measure the agency exactly to know that it is 100%. The standard definition of agency is the player having control over his PC's actions. My players have complete control over their PCs actions, so it doesn't get any higher. Whether that agency amounts to 10, 200, or 10,000 is irrelevant. That it's the maximum that it can be means that it's at 100%. With the definition of agency that [MENTION=42582]pemerton[/MENTION] invented for his personal use, I'd wager that he doesn't inhibit it at all, either, so his is also at 100%. They are equal in percentage. </p><p></p><p></p><p></p><p>I don't see how you can speak of more or less agency, except with regard to your own personal game. Since as you point out, we don't have hard numbers for the range between 0% and 100%, all you can know is if the agency is at maximum(100%), minimum(0%) or something in-between(unknowable%). If I see [MENTION=42582]pemerton[/MENTION] post something that shows him inhibiting the agency(as he defines it) of his players, then I know their agency is in the unknowable%, since it clearly isn't 0% or 100%. </p><p></p><p>There can be no comparison to agency in my game, though. They are different types of agency, standard in my game and non-standard in his, so it's essentially apples and oranges. It's simply not possible to tell whether he or I have more or less than the other than as a percentage as I point out above.</p><p></p><p></p><p></p><p>I'll go out on a limb and say all of it is meaningful. Players like to be able to control the actions of their PCs and generally dislike DMs taking that control away through railroading. I'll also go out on a limb and say [MENTION=42582]pemerton[/MENTION]'s non-standard agency is also entirely meaningful. It's up to each of us to figure out which he prefers.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7410644, member: 23751"] I don't need to measure the agency exactly to know that it is 100%. The standard definition of agency is the player having control over his PC's actions. My players have complete control over their PCs actions, so it doesn't get any higher. Whether that agency amounts to 10, 200, or 10,000 is irrelevant. That it's the maximum that it can be means that it's at 100%. With the definition of agency that [MENTION=42582]pemerton[/MENTION] invented for his personal use, I'd wager that he doesn't inhibit it at all, either, so his is also at 100%. They are equal in percentage. I don't see how you can speak of more or less agency, except with regard to your own personal game. Since as you point out, we don't have hard numbers for the range between 0% and 100%, all you can know is if the agency is at maximum(100%), minimum(0%) or something in-between(unknowable%). If I see [MENTION=42582]pemerton[/MENTION] post something that shows him inhibiting the agency(as he defines it) of his players, then I know their agency is in the unknowable%, since it clearly isn't 0% or 100%. There can be no comparison to agency in my game, though. They are different types of agency, standard in my game and non-standard in his, so it's essentially apples and oranges. It's simply not possible to tell whether he or I have more or less than the other than as a percentage as I point out above. I'll go out on a limb and say all of it is meaningful. Players like to be able to control the actions of their PCs and generally dislike DMs taking that control away through railroading. I'll also go out on a limb and say [MENTION=42582]pemerton[/MENTION]'s non-standard agency is also entirely meaningful. It's up to each of us to figure out which he prefers. [/QUOTE]
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