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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7410767" data-attributes="member: 48965"><p>But so are his games, the difference is that his game is limited with respect to the sort of fiction that can result based on strict adherence to genre, theme, player concerns, etc... right? So is it just that the 2 playstyles are just 2 different types of choose your own adventure books?</p><p></p><p> </p><p></p><p>Yes and again this type of game has it's own set of restrictions that limit the direction the fiction can move in...</p><p></p><p></p><p></p><p>I don't want to repeat myself again but yeah... the impact of declared actions in his game is limited by certain concerns as well. </p><p></p><p></p><p> </p><p>The problem is his playstyle has it's own set of limitations on all of these things that have been (by various posters arguing for said playstyle throughout the thread) ignored... promoted as "good" limitations" or brushed aside as an accepted part of the playstyle... when in fact none of that stops them from limiting player agency.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7410767, member: 48965"] But so are his games, the difference is that his game is limited with respect to the sort of fiction that can result based on strict adherence to genre, theme, player concerns, etc... right? So is it just that the 2 playstyles are just 2 different types of choose your own adventure books? Yes and again this type of game has it's own set of restrictions that limit the direction the fiction can move in... I don't want to repeat myself again but yeah... the impact of declared actions in his game is limited by certain concerns as well. The problem is his playstyle has it's own set of limitations on all of these things that have been (by various posters arguing for said playstyle throughout the thread) ignored... promoted as "good" limitations" or brushed aside as an accepted part of the playstyle... when in fact none of that stops them from limiting player agency. [/QUOTE]
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