Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7411541" data-attributes="member: 16586"><p><strong>On Heresy:</strong> I am not certain religious language is the best way to frame it, but I have encountered a certain sense of orthodoxy or at least attachment to the mainstream in our shared hobby. There is a certain sense that there is one way to play a role playing game instead of many ways. It also feels like more leniency is provided to use of less mainstream techniques when you do not specifically set yourself apart from the mainstream of the hobby. I am not particularly wedded to this way of framing the cultural zeitgeist, but the overall sense of resistance I have gotten in the past when I have tried to explain why I have experienced deep dissatisfaction in gaming before I discovered Sorcerer, Apocalypse World and Moldvay B/X. </p><p></p><p>It feels like instead of having conversations where we actually analyze and discuss play techniques and how they shape play we often forced to defend our right to even share our perspective or forced to use language that makes it entirely too difficult to draw meaningful distinctions to the things that are personally very important to me. A lot of the terminology including things like world building over setting design or game master over referee are inherently skewed towards mainstream techniques. Beyond that it often seems to me like discussion often seems to consist of merely attacking the framing of analysis over actually discussing the substance behind the analysis.</p><p></p><p>That all being said as I have discussed elsewhere discussing agency generally without regard to what it is over is something that I have little interest in. In fact discussing how games work based on power relationships is not all that interesting to me, particularly from a stance that seems far more interested in theoretical power dynamics over real ones mediated by social expectations. I think it far more interesting to speak in terms of responsibilities and expectations that shape play. That conversation is often more difficult to have, often due to strong shared but unspoken assumptions that underlay much of mainstream play.</p><p></p><p>I'll have more later.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7411541, member: 16586"] [B]On Heresy:[/B] I am not certain religious language is the best way to frame it, but I have encountered a certain sense of orthodoxy or at least attachment to the mainstream in our shared hobby. There is a certain sense that there is one way to play a role playing game instead of many ways. It also feels like more leniency is provided to use of less mainstream techniques when you do not specifically set yourself apart from the mainstream of the hobby. I am not particularly wedded to this way of framing the cultural zeitgeist, but the overall sense of resistance I have gotten in the past when I have tried to explain why I have experienced deep dissatisfaction in gaming before I discovered Sorcerer, Apocalypse World and Moldvay B/X. It feels like instead of having conversations where we actually analyze and discuss play techniques and how they shape play we often forced to defend our right to even share our perspective or forced to use language that makes it entirely too difficult to draw meaningful distinctions to the things that are personally very important to me. A lot of the terminology including things like world building over setting design or game master over referee are inherently skewed towards mainstream techniques. Beyond that it often seems to me like discussion often seems to consist of merely attacking the framing of analysis over actually discussing the substance behind the analysis. That all being said as I have discussed elsewhere discussing agency generally without regard to what it is over is something that I have little interest in. In fact discussing how games work based on power relationships is not all that interesting to me, particularly from a stance that seems far more interested in theoretical power dynamics over real ones mediated by social expectations. I think it far more interesting to speak in terms of responsibilities and expectations that shape play. That conversation is often more difficult to have, often due to strong shared but unspoken assumptions that underlay much of mainstream play. I'll have more later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top