Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 7412040" data-attributes="member: 6816042"><p>This just means they are happy with the current level;ithas no bearing on their agency in comparison to Story Now games. There seems to be an underlying theme that more agency equals better. This isn't true for all games or players. Total agency is not necessarily a good thing. If I start a new job, and am told to do as I think best with no constraints or guidelines, I'm going to feel at a loss. I would prefer some direction. I think the weakness of Story Now can be high player agency. The players might not know what they want to do. Story Now also runs the risk of the group ending up with not much story at all. There are strengths and weaknesses in both styles. In Story Now, the players have agency over what has traditionally been in the GM's hands. This gives them more agency overall--their character's agency in the imaginary world plus the player's agency over the fiction. It may be apples and oranges, in a way, but Story Now gamers are getting more fruit. For some, it might be too much fruit.</p><p></p><p>You say your players have just as much agency because they are playing in the campaign they want and are free to explore the world as they see fit. Yes, they have lots of agency. Your GMing style sounds great. It can't provide the same amount of agency as Story Now, without adopting Story Now, however. In Story Now, the player input on the fiction is continual. But so what? As mentioned above, too much agency can cause difficulties. Story Now remains a minority style, and I doubt will ever dominate rpgs. I have been recently been playing in a Story Now campaign. It's fun and engaging. I appreciate it, but I enjoy Classical just as much. pemerton, on the other hand, prefers Story Now exclusively, and I'm sure Lanefan will never like Story Now. I think we've been getting caught up in agency as a measurement of quality, which is leading to odd arguments and accusations of railroading on both sides of the debate.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7412040, member: 6816042"] This just means they are happy with the current level;ithas no bearing on their agency in comparison to Story Now games. There seems to be an underlying theme that more agency equals better. This isn't true for all games or players. Total agency is not necessarily a good thing. If I start a new job, and am told to do as I think best with no constraints or guidelines, I'm going to feel at a loss. I would prefer some direction. I think the weakness of Story Now can be high player agency. The players might not know what they want to do. Story Now also runs the risk of the group ending up with not much story at all. There are strengths and weaknesses in both styles. In Story Now, the players have agency over what has traditionally been in the GM's hands. This gives them more agency overall--their character's agency in the imaginary world plus the player's agency over the fiction. It may be apples and oranges, in a way, but Story Now gamers are getting more fruit. For some, it might be too much fruit. You say your players have just as much agency because they are playing in the campaign they want and are free to explore the world as they see fit. Yes, they have lots of agency. Your GMing style sounds great. It can't provide the same amount of agency as Story Now, without adopting Story Now, however. In Story Now, the player input on the fiction is continual. But so what? As mentioned above, too much agency can cause difficulties. Story Now remains a minority style, and I doubt will ever dominate rpgs. I have been recently been playing in a Story Now campaign. It's fun and engaging. I appreciate it, but I enjoy Classical just as much. pemerton, on the other hand, prefers Story Now exclusively, and I'm sure Lanefan will never like Story Now. I think we've been getting caught up in agency as a measurement of quality, which is leading to odd arguments and accusations of railroading on both sides of the debate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top