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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7412551" data-attributes="member: 82106"><p>I mean techniques which are intended to concentrate the focus of the game on story considerations. I would say that PbtA games like Dungeon World are narrativist (there's very little 'crunch' in DW really). It talks almost entirely about how things relate to the story. In fact 'moves' in DW have only the thinnest amount of mechanics. The text of a move is pretty much all about how it alters the story. For example:</p><p></p><p></p><p></p><p></p><p>Sometimes emergent behavior is fine and does what you want, but I think it is likely to be a lot easier to 'get it right' if you just say what you want right on the front cover of the book, so to speak. I'm not putting anything down, I just stated that there's a set of techniques which reliably produces X, Y, and Z. It seemed to me that I was then told that was so much balderdash by some, and how it was insulting their style of play that I said that. </p><p></p><p></p><p></p><p>They could, but the GM who runs Tomb of Horror is probably just saying to himself "I have this module, its written this way, I'm going to run it..." right? I mean, even I might say that under the circumstances. I might well have said it years ago at the very least. So, yes, I think its true, if the player was very specific about wanting a lich-built death-maze, then he got exactly what he wanted. Most players aren't that explicit right up front, and in fact its hard to actually BE that explicit, as you don't really know what about the pre-built adventure differs from your expectations or interests. </p><p></p><p>I mean, its quite plausible to imagine a party who was just looking for a little fun stumbling into Tomb of Horrors and getting utterly decimated without ever wishing to engage in that kind of story at all. So plausible in fact that I've witnessed it myself! I would never use that unfortunate incident to tar all play of a given type, but I don't think its unfair to point out that it is a hazard of this sort of play (and in lesser forms I think a pretty common one).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7412551, member: 82106"] I mean techniques which are intended to concentrate the focus of the game on story considerations. I would say that PbtA games like Dungeon World are narrativist (there's very little 'crunch' in DW really). It talks almost entirely about how things relate to the story. In fact 'moves' in DW have only the thinnest amount of mechanics. The text of a move is pretty much all about how it alters the story. For example: Sometimes emergent behavior is fine and does what you want, but I think it is likely to be a lot easier to 'get it right' if you just say what you want right on the front cover of the book, so to speak. I'm not putting anything down, I just stated that there's a set of techniques which reliably produces X, Y, and Z. It seemed to me that I was then told that was so much balderdash by some, and how it was insulting their style of play that I said that. They could, but the GM who runs Tomb of Horror is probably just saying to himself "I have this module, its written this way, I'm going to run it..." right? I mean, even I might say that under the circumstances. I might well have said it years ago at the very least. So, yes, I think its true, if the player was very specific about wanting a lich-built death-maze, then he got exactly what he wanted. Most players aren't that explicit right up front, and in fact its hard to actually BE that explicit, as you don't really know what about the pre-built adventure differs from your expectations or interests. I mean, its quite plausible to imagine a party who was just looking for a little fun stumbling into Tomb of Horrors and getting utterly decimated without ever wishing to engage in that kind of story at all. So plausible in fact that I've witnessed it myself! I would never use that unfortunate incident to tar all play of a given type, but I don't think its unfair to point out that it is a hazard of this sort of play (and in lesser forms I think a pretty common one). [/QUOTE]
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