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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7412617" data-attributes="member: 82106"><p>I think the proposition is that someone, a 'GM', provides a box full of toys, the 'sandbox' if you will. The players are then challenged to essentially build whatever sort of castle they want with the pieces parts provided. Its like Lego where you wanted to build the Starship Enterprise, but maybe you got the Castle Set for your birthday! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Honestly, I'm being a little bit silly here, its midnight, but this is clearly the idea, that you have a set of situations and 'things' that make up the world, and the entire activity of the players is in MANIPULATING them, not in 'being told about them'. I think this IS a mistake you make in your explication. The activity of DOING STUFF is what is primary (at least for some players, this is where the old 'WotC player types' thing comes in). </p><p></p><p>In Story Now, its doing stuff with a focus on your story/conflict and with a goal of character growth and interesting narrative resulting. In 'classic' play the activity is just more concrete and working with a more limited set of elements (maybe, truthfully it might not turn out to be so).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7412617, member: 82106"] I think the proposition is that someone, a 'GM', provides a box full of toys, the 'sandbox' if you will. The players are then challenged to essentially build whatever sort of castle they want with the pieces parts provided. Its like Lego where you wanted to build the Starship Enterprise, but maybe you got the Castle Set for your birthday! ;) Honestly, I'm being a little bit silly here, its midnight, but this is clearly the idea, that you have a set of situations and 'things' that make up the world, and the entire activity of the players is in MANIPULATING them, not in 'being told about them'. I think this IS a mistake you make in your explication. The activity of DOING STUFF is what is primary (at least for some players, this is where the old 'WotC player types' thing comes in). In Story Now, its doing stuff with a focus on your story/conflict and with a goal of character growth and interesting narrative resulting. In 'classic' play the activity is just more concrete and working with a more limited set of elements (maybe, truthfully it might not turn out to be so). [/QUOTE]
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