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What is *worldbuilding* for?
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<blockquote data-quote="Bedrockgames" data-source="post: 7412703" data-attributes="member: 85555"><p>I honestly can't see where you are coming from on this specific point. And I think you are being a lot more subjective than you realize. If the problem is your being too literalist. I'd say stop being so literalist. We're talking about gaming at the actual table, and stuff we've seen in live play. I really don't see what point you are trying to make here. If I get instantly ganked for doing something, because the GM doesn't want me to go there, that isn't really agency. Characterizing that as agency (because I literally can always say or do anything I want before the GM decides to rank me) is one of the most specious things I've seen on this thread. The point is there are limits to your agency and a practical limit to what you can declare in a railroaded session or even in a session that isn't fully open. You can't just declare you go north in a game where the GM absolutely wants the party go on the haunted house adventure in the south, if you do, the game starts to collapse. You know this and the GM knows this, so it places a limit on your agency. There is a big difference between a session where there is one adventure planned for the evening, and a session where the players are free to explore the world. I don't know how much clearer I can make this, and I don't know why we keep coming back to this issue where we are trying to explain this, and we keep getting told "Oh that is just roleplaying in 100% of any game".</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7412703, member: 85555"] I honestly can't see where you are coming from on this specific point. And I think you are being a lot more subjective than you realize. If the problem is your being too literalist. I'd say stop being so literalist. We're talking about gaming at the actual table, and stuff we've seen in live play. I really don't see what point you are trying to make here. If I get instantly ganked for doing something, because the GM doesn't want me to go there, that isn't really agency. Characterizing that as agency (because I literally can always say or do anything I want before the GM decides to rank me) is one of the most specious things I've seen on this thread. The point is there are limits to your agency and a practical limit to what you can declare in a railroaded session or even in a session that isn't fully open. You can't just declare you go north in a game where the GM absolutely wants the party go on the haunted house adventure in the south, if you do, the game starts to collapse. You know this and the GM knows this, so it places a limit on your agency. There is a big difference between a session where there is one adventure planned for the evening, and a session where the players are free to explore the world. I don't know how much clearer I can make this, and I don't know why we keep coming back to this issue where we are trying to explain this, and we keep getting told "Oh that is just roleplaying in 100% of any game". [/QUOTE]
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