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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7413413" data-attributes="member: 23751"><p>1) The mental construct will never be perfectly imagined by all involved, but in my experience this only rarely results in a conflict of imagination that needs to be resolved. The vast majority of time what is imagined by those involved is close enough that the game runs smoothly and nobody every really realizes what those differences are.</p><p></p><p>2) That level of detail is just not necessary and it hasn't been since at least 1e when I started playing the game. If a detail becomes important, or at least worth looking at in some way, the DM will say yes, no, or if the outcome is in doubt call for a roll to see if the detail is present.</p><p></p><p>3 & 4 and your last statement) I'm putting these together since "arbiter" and "referee" are synonyms. The DM should strive to be neutral, meaning that he's not putting his wants and desires into the game, but is instead trying to make things fun and interesting for all of the players as equally as possible. In that regard he is neutral. As for "referee" and "arbiter", the DM is those things. He just isn't ONLY those things. When the rules don't cover a situation, cover it badly or inadequately, or come into conflict with other rules, the DM does act as a referee and make a ruling. It's one of his hats.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7413413, member: 23751"] 1) The mental construct will never be perfectly imagined by all involved, but in my experience this only rarely results in a conflict of imagination that needs to be resolved. The vast majority of time what is imagined by those involved is close enough that the game runs smoothly and nobody every really realizes what those differences are. 2) That level of detail is just not necessary and it hasn't been since at least 1e when I started playing the game. If a detail becomes important, or at least worth looking at in some way, the DM will say yes, no, or if the outcome is in doubt call for a roll to see if the detail is present. 3 & 4 and your last statement) I'm putting these together since "arbiter" and "referee" are synonyms. The DM should strive to be neutral, meaning that he's not putting his wants and desires into the game, but is instead trying to make things fun and interesting for all of the players as equally as possible. In that regard he is neutral. As for "referee" and "arbiter", the DM is those things. He just isn't ONLY those things. When the rules don't cover a situation, cover it badly or inadequately, or come into conflict with other rules, the DM does act as a referee and make a ruling. It's one of his hats. [/QUOTE]
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