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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7413720" data-attributes="member: 23751"><p>I agree that the game isn't about one particular thing, except perhaps fun. I'm not sure that I agree that story is comprised of multiple conflicting stories. The stories that differ slightly don't have to be in conflict, and I don't think there will be many, if any major deviations in the story we are sharing. For example, when the party goes into a dining room and has it described, we will each have a different image of what the table looks like, and perhaps we will add in a few details about what might be on it. That's not really going to matter, though. The relevant shared image of a table is what will matter and that's not going to be in conflict from one person to the next. The same goes with the 8 orcs heading towards us. We will all be envisioning different looking orcs, but it's the orc itself that matters, not the appearance. Still no conflict.</p><p></p><p></p><p></p><p>Hidden things can be a problem, as are unforeseen consequences. As for what's important, I think that is determined by the actions of the players and the descriptions the DM gives. If a player wants to make sure a window is securely shut, that window becomes something significant and it will be addressed. If the DM is describing a chest of gold and an iron cobra with glowing green eyes sitting on top of it, that's pretty obviously going to be something significant. If no one addresses/emphasizes a detail, then it's not going to be something important, unless it's a hidden detail that has to be found first, such as a map in a drawer.</p><p></p><p></p><p></p><p>Yes, of course. Hats can be shared and the style of play and game being played will affect things. I was just pointing out that in the traditional sense, the DM is a referee as one of his duties. I also agree that neutrality is impossible to achieve. That doesn't mean that DMs shouldn't strive to achieve it. That way any deviance will typically be minimal and almost certainly unintentional. It won't have the same impact as the DM who likes to insert his powerful DMPC into the party, or act to keep his NPCs alive when the party in all rights should succeed in killing them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7413720, member: 23751"] I agree that the game isn't about one particular thing, except perhaps fun. I'm not sure that I agree that story is comprised of multiple conflicting stories. The stories that differ slightly don't have to be in conflict, and I don't think there will be many, if any major deviations in the story we are sharing. For example, when the party goes into a dining room and has it described, we will each have a different image of what the table looks like, and perhaps we will add in a few details about what might be on it. That's not really going to matter, though. The relevant shared image of a table is what will matter and that's not going to be in conflict from one person to the next. The same goes with the 8 orcs heading towards us. We will all be envisioning different looking orcs, but it's the orc itself that matters, not the appearance. Still no conflict. Hidden things can be a problem, as are unforeseen consequences. As for what's important, I think that is determined by the actions of the players and the descriptions the DM gives. If a player wants to make sure a window is securely shut, that window becomes something significant and it will be addressed. If the DM is describing a chest of gold and an iron cobra with glowing green eyes sitting on top of it, that's pretty obviously going to be something significant. If no one addresses/emphasizes a detail, then it's not going to be something important, unless it's a hidden detail that has to be found first, such as a map in a drawer. Yes, of course. Hats can be shared and the style of play and game being played will affect things. I was just pointing out that in the traditional sense, the DM is a referee as one of his duties. I also agree that neutrality is impossible to achieve. That doesn't mean that DMs shouldn't strive to achieve it. That way any deviance will typically be minimal and almost certainly unintentional. It won't have the same impact as the DM who likes to insert his powerful DMPC into the party, or act to keep his NPCs alive when the party in all rights should succeed in killing them. [/QUOTE]
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