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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7414045" data-attributes="member: 23751"><p>Right, but that's the sort of thing I was describing earlier. It's pretty rare for a significant conflict to happen, but it does happen sometimes. It happened to me once last year(or maybe the year before). I was describing a long wall(I didn't give the exact length in feet) that one of the PCs climbed up on and was walking down. I also described some goblins in the middle of the courtyard. The player told me that he went to the end of the wall and got into a nook behind a piece of stone(it was a ruined wall). A bit later he said that he pulled out his short bow to shoot down at the goblins and I let him know that he was out of range. The player was like, "What? How?" We obviously had very different ideas of how long the wall was. I stopped the game and clarified, then I asked what he would have done knowing the length of the wall. We rolled and there wasn't the same kind of nook that he found at the end for him to shoot the goblins in the middle of the wall, so he opted to continue with hiding at the far end. </p><p></p><p></p><p></p><p>I do believe I've been telling you that I play a blend of the styles. I play a traditional game with other style aspects in it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I don't go with fan of the PCs, but rather fan of the players. I want them to have a good time, so I try to come up with and do things that they will find to be fun. And yes, I do occasionally kill a PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7414045, member: 23751"] Right, but that's the sort of thing I was describing earlier. It's pretty rare for a significant conflict to happen, but it does happen sometimes. It happened to me once last year(or maybe the year before). I was describing a long wall(I didn't give the exact length in feet) that one of the PCs climbed up on and was walking down. I also described some goblins in the middle of the courtyard. The player told me that he went to the end of the wall and got into a nook behind a piece of stone(it was a ruined wall). A bit later he said that he pulled out his short bow to shoot down at the goblins and I let him know that he was out of range. The player was like, "What? How?" We obviously had very different ideas of how long the wall was. I stopped the game and clarified, then I asked what he would have done knowing the length of the wall. We rolled and there wasn't the same kind of nook that he found at the end for him to shoot the goblins in the middle of the wall, so he opted to continue with hiding at the far end. I do believe I've been telling you that I play a blend of the styles. I play a traditional game with other style aspects in it. :p I don't go with fan of the PCs, but rather fan of the players. I want them to have a good time, so I try to come up with and do things that they will find to be fun. And yes, I do occasionally kill a PC. ;) [/QUOTE]
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