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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7415929" data-attributes="member: 42582"><p>Well, what else do you want to point us to?</p><p></p><p>As far as I can recall the only person who has linked to that sort of material in this thread is me. (If I'm forgetting others, I apologise.) I've linked directly to Edwards. I've linked to Eero Tuovinen, who is heavily influenced by Edwards and The Forge. I've linked to an account of "no myth", which is derived from posts on The Forge. I've linked to Christopher Kubasik, whose essay predates The Forge and is one prominent influence on Edwards's account of "story now". And I've linked to Luke Crane, whose flagship game borrows a rule straight from DitV (which Vincent Baker, a bit self-deprecatingly, says might as well be a supplement to Edwards's game Sorcerer) and whose acknowledgements include Baker, Edwards and their RPGs.</p><p></p><p>The last time I read anything by Mearls commenting on RPG design theory (which is a while ago now), he suggested that The Forge was the best there was around.</p><p></p><p>I'm not trying to persaude you that you should change your dislike of The Forge. But if there's a different school that analyses techniques and aesthetics in a useful but different way, you're going to have to point me to it, because I'm working with what I know and, as I've just recounted, it's all ultimately part of the school you don't like.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7415929, member: 42582"] Well, what else do you want to point us to? As far as I can recall the only person who has linked to that sort of material in this thread is me. (If I'm forgetting others, I apologise.) I've linked directly to Edwards. I've linked to Eero Tuovinen, who is heavily influenced by Edwards and The Forge. I've linked to an account of "no myth", which is derived from posts on The Forge. I've linked to Christopher Kubasik, whose essay predates The Forge and is one prominent influence on Edwards's account of "story now". And I've linked to Luke Crane, whose flagship game borrows a rule straight from DitV (which Vincent Baker, a bit self-deprecatingly, says might as well be a supplement to Edwards's game Sorcerer) and whose acknowledgements include Baker, Edwards and their RPGs. The last time I read anything by Mearls commenting on RPG design theory (which is a while ago now), he suggested that The Forge was the best there was around. I'm not trying to persaude you that you should change your dislike of The Forge. But if there's a different school that analyses techniques and aesthetics in a useful but different way, you're going to have to point me to it, because I'm working with what I know and, as I've just recounted, it's all ultimately part of the school you don't like. [/QUOTE]
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