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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7416666" data-attributes="member: 42582"><p>Are you asking? If so, here's an answer: it would depend. I might ask the player why they just didn't say they didn't want to play a game where conflicts with goblins might be expected. But if the goblin ally is a renegade goblin, we might start working out together (or maybe I'd just have the player tell me) how goblins respond to renegades, and what makes a goblin renegade in any event, or . . .</p><p></p><p></p><p>It seems that Ovinomancer may have misunderstood the social contract at your game.</p><p></p><p>Well, the GM in question said there was no script - that seems also to imply no plans, or at least no plans of a particular sort.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7416666, member: 42582"] Are you asking? If so, here's an answer: it would depend. I might ask the player why they just didn't say they didn't want to play a game where conflicts with goblins might be expected. But if the goblin ally is a renegade goblin, we might start working out together (or maybe I'd just have the player tell me) how goblins respond to renegades, and what makes a goblin renegade in any event, or . . . It seems that Ovinomancer may have misunderstood the social contract at your game. Well, the GM in question said there was no script - that seems also to imply no plans, or at least no plans of a particular sort. [/QUOTE]
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