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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7419802" data-attributes="member: 6785785"><p>I see your point about how 4E's design favored a more immediate need within the game, and how that may correlate with more Story Now style games. This wasn't my take away from 4E, but I can see it in retrospect. </p><p></p><p>Certainly such design choices will impact how a game functions, and what kind of style to which it may lend itself. I think this is at the core of this discussion (or intended discussion!). </p><p></p><p>I don't know if the two paradigms are so opposed as to be mutually exclusive, though. However, as you mentioned, I wasn't active during that period, so I didn't see a lot of those conversations, and so I can't say for certain. But what I mean is that if both paradigms are attempting to balance the game, even though they use different methods, I don't know if they must be strongly opposed. I think you agree at least partially because of your statement about balancing encounters would lead to a balanced adventuring day. </p><p></p><p>So is it a question of the more top down approach not being tenable? Could encounter balance be achieved by first seeking adventuring day balance?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7419802, member: 6785785"] I see your point about how 4E's design favored a more immediate need within the game, and how that may correlate with more Story Now style games. This wasn't my take away from 4E, but I can see it in retrospect. Certainly such design choices will impact how a game functions, and what kind of style to which it may lend itself. I think this is at the core of this discussion (or intended discussion!). I don't know if the two paradigms are so opposed as to be mutually exclusive, though. However, as you mentioned, I wasn't active during that period, so I didn't see a lot of those conversations, and so I can't say for certain. But what I mean is that if both paradigms are attempting to balance the game, even though they use different methods, I don't know if they must be strongly opposed. I think you agree at least partially because of your statement about balancing encounters would lead to a balanced adventuring day. So is it a question of the more top down approach not being tenable? Could encounter balance be achieved by first seeking adventuring day balance? [/QUOTE]
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