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What is *worldbuilding* for?
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<blockquote data-quote="Ovinomancer" data-source="post: 7420042" data-attributes="member: 16814"><p>What on earth are you taking about now? Abilities in 2e are on a daily reset.</p><p></p><p>Look, this isn't a value statement. It's an observation about how ability balance affects play and how. Encounter balance incentivizes more immediate play focus, stressing "in the moment" play vs strategic play. This is because you get your full suite (or most of it) at the start of every encounter/scene and so dying have to conserve or worry about the next encounter. 4e shows this play effect.</p><p></p><p>Daily balance means abilities recharge on the day, not the encounter. This incentivizes more strategic play, where immediate expenditure is balanced both against current events and possible footie events. 2e/3e show this in play, or break with "5 minute workday" issues.</p><p></p><p>Neither is better or worse, but they have opposing incentives and that should be recognized. 5e mixes balances with different classes using different balance points, and this shows in the continued discussions on the best way to balance encounters a day when classes from reach balance point are present. It's not much of an issue if you happen to have the same balances in the party.</p><p></p><p>That's it. Love whichever you want; I've liked them all.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7420042, member: 16814"] What on earth are you taking about now? Abilities in 2e are on a daily reset. Look, this isn't a value statement. It's an observation about how ability balance affects play and how. Encounter balance incentivizes more immediate play focus, stressing "in the moment" play vs strategic play. This is because you get your full suite (or most of it) at the start of every encounter/scene and so dying have to conserve or worry about the next encounter. 4e shows this play effect. Daily balance means abilities recharge on the day, not the encounter. This incentivizes more strategic play, where immediate expenditure is balanced both against current events and possible footie events. 2e/3e show this in play, or break with "5 minute workday" issues. Neither is better or worse, but they have opposing incentives and that should be recognized. 5e mixes balances with different classes using different balance points, and this shows in the continued discussions on the best way to balance encounters a day when classes from reach balance point are present. It's not much of an issue if you happen to have the same balances in the party. That's it. Love whichever you want; I've liked them all. [/QUOTE]
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