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What is *worldbuilding* for?
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<blockquote data-quote="Ovinomancer" data-source="post: 7420203" data-attributes="member: 16814"><p>Balancing classes isn't relevant to the points about how ability recharges are balanced. They are separate issues altogether. You can have class balance regardless of how abilities are balanced with respect to encounter vs day.</p><p></p><p>4e is also pretty strongly encounter balanced. Yes, it had some daily recharge abilities, but those had little to no effect on individual encounters -- at most healing surges were a daily resource that influenced play, but most play never ran the risk of exhausting healing surges, so it was largely a moot consideration for how you addressed play. I contend that play that seriously focused on the few daily resources was the exception to the rule that they largely didn't matter much in play. I ran 4e for a few years before moving to roll and keep hacks for a few years, so I'm speaking to my experience and to what I saw/read on the boards at the time. Hording surges wasn't a strong play tactic -- they were almost always better as hitpoints outside of a few classes that used them to power abilities.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7420203, member: 16814"] Balancing classes isn't relevant to the points about how ability recharges are balanced. They are separate issues altogether. You can have class balance regardless of how abilities are balanced with respect to encounter vs day. 4e is also pretty strongly encounter balanced. Yes, it had some daily recharge abilities, but those had little to no effect on individual encounters -- at most healing surges were a daily resource that influenced play, but most play never ran the risk of exhausting healing surges, so it was largely a moot consideration for how you addressed play. I contend that play that seriously focused on the few daily resources was the exception to the rule that they largely didn't matter much in play. I ran 4e for a few years before moving to roll and keep hacks for a few years, so I'm speaking to my experience and to what I saw/read on the boards at the time. Hording surges wasn't a strong play tactic -- they were almost always better as hitpoints outside of a few classes that used them to power abilities. [/QUOTE]
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