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What is *worldbuilding* for?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7420901" data-attributes="member: 12388"><p>Ramming my head into a brick wall would have provided more value than reading the first sentence of your reply, Aldarc.</p><p></p><p>It's wise, I've found, to be mindful of the fact that people you're interacting with have their own gaming experiences--some of us going back 30 years or more--so when people say something to the effect of, "If the DM is having fun worldbuilding, it shows in the level of fun the players have at the gaming table," there may just be some truth to it. </p><p></p><p>And that truth, however anecdotal it may be, isn't some sort of attempt to establish an all-encompassing gaming truth to which everyone else must agree. </p><p></p><p>Turning every conversation into a binary, win/lose conversation is stupid. </p><p></p><p>OK, why? I mean, there's no value to your statement if you don't include some kind of explanation of why you feel the way you do. </p><p></p><p>But since I'm in a charitable mood, I'll do your work for you.</p><p></p><p>So, why doesn't worldbuilding correlate to fun for the players? Let's see...</p><p></p><p>Sometimes DMs get it wrong at the gaming table. E.g., what seemed like a good idea during the design phase turns out to be the opposite during play. </p><p></p><p>Sometimes DMs fail on the execution side. E.g., good idea, but a failure at the gaming to run the adventure as planned. </p><p></p><p>Sometimes players don't like the world the DM has built (whether she's using a published campaign world or one of her own devising), no matter the DM's level of enthusiasm and good intentions. </p><p></p><p>Sometimes players are snots that ruin an otherwise fantastic campaign for the other players and the DM. </p><p></p><p>And none of this changes the fact that, generally speaking, a DM that's having fun world building is going to provide a fun and enjoyable experience at the gaming table.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7420901, member: 12388"] Ramming my head into a brick wall would have provided more value than reading the first sentence of your reply, Aldarc. It's wise, I've found, to be mindful of the fact that people you're interacting with have their own gaming experiences--some of us going back 30 years or more--so when people say something to the effect of, "If the DM is having fun worldbuilding, it shows in the level of fun the players have at the gaming table," there may just be some truth to it. And that truth, however anecdotal it may be, isn't some sort of attempt to establish an all-encompassing gaming truth to which everyone else must agree. Turning every conversation into a binary, win/lose conversation is stupid. OK, why? I mean, there's no value to your statement if you don't include some kind of explanation of why you feel the way you do. But since I'm in a charitable mood, I'll do your work for you. So, why doesn't worldbuilding correlate to fun for the players? Let's see... Sometimes DMs get it wrong at the gaming table. E.g., what seemed like a good idea during the design phase turns out to be the opposite during play. Sometimes DMs fail on the execution side. E.g., good idea, but a failure at the gaming to run the adventure as planned. Sometimes players don't like the world the DM has built (whether she's using a published campaign world or one of her own devising), no matter the DM's level of enthusiasm and good intentions. Sometimes players are snots that ruin an otherwise fantastic campaign for the other players and the DM. And none of this changes the fact that, generally speaking, a DM that's having fun world building is going to provide a fun and enjoyable experience at the gaming table. [/QUOTE]
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