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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7421162" data-attributes="member: 42582"><p>I don't see that an all-wizard party actually raises any issue of balance among classes!</p><p></p><p>That's not what I said, and it's not true. You can push a non-encounter based system into encounter-focused play if you want (I've done it with RM), but you have to be prepared to handle (among other things) resultant issues of class imbalance. </p><p></p><p>This is a different point in my post, and one on which I would expect a wide range of opinions.</p><p></p><p>Some people think the game is working well when a player has many resources (eg spells) unspent because s/he was saving them in the event of further challenges presented by the GM prior to a recovery period. I don't like this, as the player doesn't realise the archetype s/he set out to play. It's another reason I don't like the "adventuring day" approach to balance, which is independent of issues about the future being "fixed".</p><p></p><p>As far as I know, no one else on these boards - in all the threads I've read about managing encounter pacing and the "adventuring day" - has ever posted a similar concern, so I assume my preferences in this respect are strongly minority ones.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7421162, member: 42582"] I don't see that an all-wizard party actually raises any issue of balance among classes! That's not what I said, and it's not true. You can push a non-encounter based system into encounter-focused play if you want (I've done it with RM), but you have to be prepared to handle (among other things) resultant issues of class imbalance. This is a different point in my post, and one on which I would expect a wide range of opinions. Some people think the game is working well when a player has many resources (eg spells) unspent because s/he was saving them in the event of further challenges presented by the GM prior to a recovery period. I don't like this, as the player doesn't realise the archetype s/he set out to play. It's another reason I don't like the "adventuring day" approach to balance, which is independent of issues about the future being "fixed". As far as I know, no one else on these boards - in all the threads I've read about managing encounter pacing and the "adventuring day" - has ever posted a similar concern, so I assume my preferences in this respect are strongly minority ones. [/QUOTE]
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