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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7421629" data-attributes="member: 6785785"><p>I can understand the criticism. If a character is designed to be able to do Cool Thing A and Awesome Thing B, but then rarely does either because of the way the game is designed in relation to resource management, then I can see how the character’s potential isn’t being fully realized.</p><p></p><p>To use Gandalf as an example...do we know of any limits to what he can do and how often? Not really. His abilities are basically summarized in the word “wizard” and then beyond that are nebulously defined at best. So it’s not the best example.</p><p></p><p>But if we look at another example...let’s say Spider-Man...then it becomes clearer. We know pretty specifically what Spider-Man can do...he’s super strong and agile, he can climb on walls and spin webs, and he has a spider-sense that warns him of danger.</p><p></p><p>Now imagine a Spider-Man who never once spins a web in a game because he can only do it 3 times a day, and he wants to keep the option to do so available in the event of a more dangerous encounter. In this case, a core concept of the character has become far less prominent solely due to game balance.</p><p></p><p>I can absolutely understand this conceptually.</p><p></p><p>To put it back in D&D terms, it seems like the 4E resource management of AEDU or something similar would be a better fit for someone with this concern than would a daily vancian or spell point based system. Because the character is more free to do what it was designed to do.</p><p></p><p>And don’t get me wrong, I am not advocating for a specific style. Just that I can underatand the criticism. </p><p></p><p>I said maybe 200 pages ago or so in this thread that these conversations become more about “sides” than about actually examining anything, and I think that’s really run rampant in the discussion. It seems like people aren’t even willing to allow themselves to understand what someone else is saying if they’re perceived to be on the “other side”. Neither “side” is innocent of this, and I’ve been plenty guilty of it myself, but wow it seems to have really ramped up lately.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7421629, member: 6785785"] I can understand the criticism. If a character is designed to be able to do Cool Thing A and Awesome Thing B, but then rarely does either because of the way the game is designed in relation to resource management, then I can see how the character’s potential isn’t being fully realized. To use Gandalf as an example...do we know of any limits to what he can do and how often? Not really. His abilities are basically summarized in the word “wizard” and then beyond that are nebulously defined at best. So it’s not the best example. But if we look at another example...let’s say Spider-Man...then it becomes clearer. We know pretty specifically what Spider-Man can do...he’s super strong and agile, he can climb on walls and spin webs, and he has a spider-sense that warns him of danger. Now imagine a Spider-Man who never once spins a web in a game because he can only do it 3 times a day, and he wants to keep the option to do so available in the event of a more dangerous encounter. In this case, a core concept of the character has become far less prominent solely due to game balance. I can absolutely understand this conceptually. To put it back in D&D terms, it seems like the 4E resource management of AEDU or something similar would be a better fit for someone with this concern than would a daily vancian or spell point based system. Because the character is more free to do what it was designed to do. And don’t get me wrong, I am not advocating for a specific style. Just that I can underatand the criticism. I said maybe 200 pages ago or so in this thread that these conversations become more about “sides” than about actually examining anything, and I think that’s really run rampant in the discussion. It seems like people aren’t even willing to allow themselves to understand what someone else is saying if they’re perceived to be on the “other side”. Neither “side” is innocent of this, and I’ve been plenty guilty of it myself, but wow it seems to have really ramped up lately. [/QUOTE]
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