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What is *worldbuilding* for?
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<blockquote data-quote="Tony Vargas" data-source="post: 7422573" data-attributes="member: 996"><p>As we know, because he told us about it, what we saw was both of them apparently fall to their deaths....</p><p></p><p> According to the exposition provided by Gandalf...</p><p></p><p>A 5th level magic-user who was freakishly lucky rolling for 1e psionics could demolish a Type VI demon, the main problem being that it'd be over very quickly, indeed, since pionic-on-psionic combat progressed in segments...</p><p></p><p>...or, after they fell off the bridge, the oddly wingless & non-teleporting Balrog could have plumetted to its death, while Gandalf cut the whip with Glamdring, then cast Feather Fall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Old-school D&D caught a lot of flack for using 1-min rounds, but it did mean the idea, even if not the feel, of a long battle was modeled to a greater extent than it's contemporaries, who, for the sake of 'realism' (today, we'd say 'verisimilitude,' 'immersions,' 'simulationism,' and 'associated' mechanics, of course ) went with 12, 6, even one-second rounds.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7422573, member: 996"] As we know, because he told us about it, what we saw was both of them apparently fall to their deaths.... According to the exposition provided by Gandalf... A 5th level magic-user who was freakishly lucky rolling for 1e psionics could demolish a Type VI demon, the main problem being that it'd be over very quickly, indeed, since pionic-on-psionic combat progressed in segments... ...or, after they fell off the bridge, the oddly wingless & non-teleporting Balrog could have plumetted to its death, while Gandalf cut the whip with Glamdring, then cast Feather Fall. ;) Old-school D&D caught a lot of flack for using 1-min rounds, but it did mean the idea, even if not the feel, of a long battle was modeled to a greater extent than it's contemporaries, who, for the sake of 'realism' (today, we'd say 'verisimilitude,' 'immersions,' 'simulationism,' and 'associated' mechanics, of course ) went with 12, 6, even one-second rounds. [/QUOTE]
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