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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7423278" data-attributes="member: 6785785"><p>The ibcreased focus on flaws and bonds in game design has been great, I think. These are things I’ve tried to get my players to commit to over the years, and whenever they’ve done it, it’s enriched the game and the story we’re telling. I’m very glad that D&D has adopted this element from other games, and added a mechanical aspect to it. I think maybe a bit more could be done with the system than simple Inspiration, but I have no problem increasing the importance in my game.</p><p></p><p>These are the kinds of elements that really enhance the worldbuilding, in my opinion. Even in a game like D&D that tends to be played very traditionally (I mean, it pretty much defined the tradition), these bits can really serve to have the players contribute elements to the game world. For me, Ihave always loved when my players add things to the fiction, and appreciate their investment, and I do my best to reward that effort.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7423278, member: 6785785"] The ibcreased focus on flaws and bonds in game design has been great, I think. These are things I’ve tried to get my players to commit to over the years, and whenever they’ve done it, it’s enriched the game and the story we’re telling. I’m very glad that D&D has adopted this element from other games, and added a mechanical aspect to it. I think maybe a bit more could be done with the system than simple Inspiration, but I have no problem increasing the importance in my game. These are the kinds of elements that really enhance the worldbuilding, in my opinion. Even in a game like D&D that tends to be played very traditionally (I mean, it pretty much defined the tradition), these bits can really serve to have the players contribute elements to the game world. For me, Ihave always loved when my players add things to the fiction, and appreciate their investment, and I do my best to reward that effort. [/QUOTE]
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What is *worldbuilding* for?
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