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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7426669" data-attributes="member: 82106"><p>Oh, there's a sort of a not-even-really-a-rule kind of "you could let characters gain a skill point if they do X, or Y, or Z." Its hard to even call it a 'rule', and its, at best, entirely optional and even 'experimental' in nature. It also doesn't really work unless you are VERY stingy about allowing players to access it. Anyone with a modest fortune, say from selling an old scout or free trader, could otherwise just spend all their time jacking their skills sky-high instead of actually DOING anything. Simply have your character bail from his career at a fairly early age (say 2-3 enlistments) and then 'study' instead, you can get the skills you WANT and do it much faster than on a career path. In other words it isn't really something that should be counted as a standard part of the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7426669, member: 82106"] Oh, there's a sort of a not-even-really-a-rule kind of "you could let characters gain a skill point if they do X, or Y, or Z." Its hard to even call it a 'rule', and its, at best, entirely optional and even 'experimental' in nature. It also doesn't really work unless you are VERY stingy about allowing players to access it. Anyone with a modest fortune, say from selling an old scout or free trader, could otherwise just spend all their time jacking their skills sky-high instead of actually DOING anything. Simply have your character bail from his career at a fairly early age (say 2-3 enlistments) and then 'study' instead, you can get the skills you WANT and do it much faster than on a career path. In other words it isn't really something that should be counted as a standard part of the game. [/QUOTE]
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