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What is *worldbuilding* for?
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<blockquote data-quote="Aldarc" data-source="post: 7427074" data-attributes="member: 5142"><p>Not really. D&D 5e's inspiration mechanic feels like a half-baked afterthought vomited last minute onto the game. As you say below, this is a fundamental mechanic of Fate's game play. It has bite. It is an integral part of the character. It is in the forefront and not an out-of-sight, out-of-mind background. </p><p></p><p>In regards to "what about 5E inspiration?," you may enjoy reading Angry DM's article <a href="http://theangrygm.com/take-the-suck-out-of-inspiration/" target="_blank">"11 Ways to Take the Suck Out of Inspiration in D&D." </a></p><p></p><p>I hope you do not mind me asking, but are you fishing for a particular answer here? I ask because you earlier seemed to demonstrate proficient awareness of Fate. But IMO this question reads as an "But D&D 5E does this too!" Yet if one was sufficiently familiar with Fate, then it seems like one would readily spot the differences in these approaches and thus the question comes across as insincere. If I am reading you incorrectly, then I apologize in advance but this questioning seems incongruent with your earlier remarks on Fate. Also, I am aware that this is something of a non-answer, but I'm confused about where you are coming from here. </p><p></p><p>But [MENTION=48965]Imaro[/MENTION], I did address this issue implictly earlier in my post. </p><p></p><p></p><p>That's fine. I am speaking only about my own players, my own preferences, and my own experiences, which I made quite clear in my opening paragraph. </p><p></p><p>Furthermore, I don't think that many players conscientiously set about to accomplish or even enjoy the point in bold. But most players IME are interested and invested in who their characters are, even non-actors/storytellers. Most players don't regard this as worldbuilding at all, but as simply character creation. The actual worldbuilding implications often escape them. Yet even if one does not want to "worldbuild" a setting as a player but simply play in a setting, one could connect their character to that "someone else's world," and Fate does that just as well. If I were using Fate to play Eberron, then I could easily create "Dragonmarked Bastard Scion of House Cannith" as a high concept which plugs me directly into Khorvaire. </p><p></p><p>This sounds less like your conjecture and more like you wading into a pissing contest of why your dad can beat up my dad, so I don't find your "conjecture" in this regard particularly appropriate for this conversation. </p><p></p><p>To reiterate: my goal was simply to communicate what <em>I</em> appreciate about Fate as a system in regards to how character creation ties into worldbuilding.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7427074, member: 5142"] Not really. D&D 5e's inspiration mechanic feels like a half-baked afterthought vomited last minute onto the game. As you say below, this is a fundamental mechanic of Fate's game play. It has bite. It is an integral part of the character. It is in the forefront and not an out-of-sight, out-of-mind background. In regards to "what about 5E inspiration?," you may enjoy reading Angry DM's article [URL="http://theangrygm.com/take-the-suck-out-of-inspiration/"]"11 Ways to Take the Suck Out of Inspiration in D&D." [/URL] I hope you do not mind me asking, but are you fishing for a particular answer here? I ask because you earlier seemed to demonstrate proficient awareness of Fate. But IMO this question reads as an "But D&D 5E does this too!" Yet if one was sufficiently familiar with Fate, then it seems like one would readily spot the differences in these approaches and thus the question comes across as insincere. If I am reading you incorrectly, then I apologize in advance but this questioning seems incongruent with your earlier remarks on Fate. Also, I am aware that this is something of a non-answer, but I'm confused about where you are coming from here. But [MENTION=48965]Imaro[/MENTION], I did address this issue implictly earlier in my post. That's fine. I am speaking only about my own players, my own preferences, and my own experiences, which I made quite clear in my opening paragraph. Furthermore, I don't think that many players conscientiously set about to accomplish or even enjoy the point in bold. But most players IME are interested and invested in who their characters are, even non-actors/storytellers. Most players don't regard this as worldbuilding at all, but as simply character creation. The actual worldbuilding implications often escape them. Yet even if one does not want to "worldbuild" a setting as a player but simply play in a setting, one could connect their character to that "someone else's world," and Fate does that just as well. If I were using Fate to play Eberron, then I could easily create "Dragonmarked Bastard Scion of House Cannith" as a high concept which plugs me directly into Khorvaire. This sounds less like your conjecture and more like you wading into a pissing contest of why your dad can beat up my dad, so I don't find your "conjecture" in this regard particularly appropriate for this conversation. To reiterate: my goal was simply to communicate what [I]I[/I] appreciate about Fate as a system in regards to how character creation ties into worldbuilding. [/QUOTE]
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