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<blockquote data-quote="AbdulAlhazred" data-source="post: 7427452" data-attributes="member: 82106"><p>I don't recall anything about the 8+ rule, that's really in the original 1977 LBBs? That's the version I have, like printing #1 I'm pretty sure. hehe. I recall the sabbatical rule, and something about spending a fixed period of time practicing to get a +1, and then IIRC you had to successfully use the skill in play, something something something or lose the bonus after a year, something like that. Anyway, the 70k CR aside, the sabbatical rule is actually QUITE generous, as its very easy to get nothing or a single +1 to one skill in a 4 year enlistment (the later mercenary/high guard etc. year-by-year rules are more generous). The main limitation really is it has to be a NEW skill, you can't add +2 to an EXISTING skill. Still, level 2 in a skill makes you above average professional-grade competent, its nothing to sneeze at. </p><p></p><p>Anyway, we agree on the main point, that the 'progression' in Traveler is pretty much non-existent. Even if you go by the semi-official later 'experience' rules that allow gaining 0.1 skill points after a successful skill use (IIRC you have to fail a basic check as well, so more skilled people get less experience, its been a while) progression is so slow as to be almost meaningless. Most importantly characters don't get tougher. Its possible to buy into things like powered armor and whatnot, but that just tends to get you in trouble with villains equipped with PGMP-15s....</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7427452, member: 82106"] I don't recall anything about the 8+ rule, that's really in the original 1977 LBBs? That's the version I have, like printing #1 I'm pretty sure. hehe. I recall the sabbatical rule, and something about spending a fixed period of time practicing to get a +1, and then IIRC you had to successfully use the skill in play, something something something or lose the bonus after a year, something like that. Anyway, the 70k CR aside, the sabbatical rule is actually QUITE generous, as its very easy to get nothing or a single +1 to one skill in a 4 year enlistment (the later mercenary/high guard etc. year-by-year rules are more generous). The main limitation really is it has to be a NEW skill, you can't add +2 to an EXISTING skill. Still, level 2 in a skill makes you above average professional-grade competent, its nothing to sneeze at. Anyway, we agree on the main point, that the 'progression' in Traveler is pretty much non-existent. Even if you go by the semi-official later 'experience' rules that allow gaining 0.1 skill points after a successful skill use (IIRC you have to fail a basic check as well, so more skilled people get less experience, its been a while) progression is so slow as to be almost meaningless. Most importantly characters don't get tougher. Its possible to buy into things like powered armor and whatnot, but that just tends to get you in trouble with villains equipped with PGMP-15s.... [/QUOTE]
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