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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7428252" data-attributes="member: 82106"><p>I think there are a variety of factors at work in terms of different game preferences and the relative popularity of various games. It is probably fruitless to make anything but guesses and any such exercise is likely to end up reeking of our various biases and whatnot. </p><p></p><p>But yes, there are some 'just like to kick back' players. I haven't found that story focused games necessarily turn them off. Most of them are OK with BEING engaged, they're just not so into going to a lot of effort to make that happen on their own. They can often play a game like mine and have plenty of fun. Either they mostly ignore the big driving 'stuff' and take on a smaller role, or they tie their 'wagon' to another character that is run by a more proactive player. You can certainly encourage this sort of thing if it works for them.</p><p></p><p>I don't see this as much different from the guy who plays in a module and just hangs on the second ranks taking his turns and acquiring his treasure and XP split.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7428252, member: 82106"] I think there are a variety of factors at work in terms of different game preferences and the relative popularity of various games. It is probably fruitless to make anything but guesses and any such exercise is likely to end up reeking of our various biases and whatnot. But yes, there are some 'just like to kick back' players. I haven't found that story focused games necessarily turn them off. Most of them are OK with BEING engaged, they're just not so into going to a lot of effort to make that happen on their own. They can often play a game like mine and have plenty of fun. Either they mostly ignore the big driving 'stuff' and take on a smaller role, or they tie their 'wagon' to another character that is run by a more proactive player. You can certainly encourage this sort of thing if it works for them. I don't see this as much different from the guy who plays in a module and just hangs on the second ranks taking his turns and acquiring his treasure and XP split. [/QUOTE]
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