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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7428430" data-attributes="member: 42582"><p>It's hard to make interesting, context-independent generalisations here. I'll just compare a few systems.</p><p></p><p>In AD&D it is possible to be the player who does what I said - sits back, makes the odd comment, rolls the dice when a fight breaks out. I've played with these players! As MUs they're terrible, because they need someone else to help manage the spell load-out (both choosing, and casting). As clerics they're a bit better because the spell load-out can be focused on healing, and they're more viable in combat. But fighter is obviously the default AD&D class for such a player.</p><p></p><p>I've GMed for this sort of player in Rolemaster, and a fairly simple warrior-ish build is tolerable. Spells are a nightmare, though (for the same sort of reason that 4e is widely regarded as not that friendly to the "casual" player); and even as a warrior there will probably be quite a bit of stuff on the PC sheet - given the richness of the RM skill system - that doesn't really get used, or needs advice from another player/GM when it is used.</p><p></p><p>In Cortex+ Heroic I think this sort of player will find building the dice pool a bit of a headache, because there's no "generic" die you roll (d20, or d100), but a somewhat unique dice pool to put together every time (by combining various descriptors both from the PC sheet and the framed scene).</p><p></p><p>I think Burning Wheel will just tend to suck for this sort of player. If they are not managing and engaging their own PCs Beliefs and Instincts they won't earn artha (fate points and the like), and without arth it can be quite hard to succeed. This sort of player will also be hard for the GM, as they don't contribute the sort of focus and energy that BW looks to from a player to make the game go.</p><p></p><p>In 4e or a 4e variant, there is less need to engage Beliefs/Instincts/Aspects/Descriptors, which makes it friendlier for this sort of player. There's still the issue of managing the power list - even if the roll of the d20 is constant, the powers aren't - but some 4e-type builds obviously help with this (eg some Essentials-style builds).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7428430, member: 42582"] It's hard to make interesting, context-independent generalisations here. I'll just compare a few systems. In AD&D it is possible to be the player who does what I said - sits back, makes the odd comment, rolls the dice when a fight breaks out. I've played with these players! As MUs they're terrible, because they need someone else to help manage the spell load-out (both choosing, and casting). As clerics they're a bit better because the spell load-out can be focused on healing, and they're more viable in combat. But fighter is obviously the default AD&D class for such a player. I've GMed for this sort of player in Rolemaster, and a fairly simple warrior-ish build is tolerable. Spells are a nightmare, though (for the same sort of reason that 4e is widely regarded as not that friendly to the "casual" player); and even as a warrior there will probably be quite a bit of stuff on the PC sheet - given the richness of the RM skill system - that doesn't really get used, or needs advice from another player/GM when it is used. In Cortex+ Heroic I think this sort of player will find building the dice pool a bit of a headache, because there's no "generic" die you roll (d20, or d100), but a somewhat unique dice pool to put together every time (by combining various descriptors both from the PC sheet and the framed scene). I think Burning Wheel will just tend to suck for this sort of player. If they are not managing and engaging their own PCs Beliefs and Instincts they won't earn artha (fate points and the like), and without arth it can be quite hard to succeed. This sort of player will also be hard for the GM, as they don't contribute the sort of focus and energy that BW looks to from a player to make the game go. In 4e or a 4e variant, there is less need to engage Beliefs/Instincts/Aspects/Descriptors, which makes it friendlier for this sort of player. There's still the issue of managing the power list - even if the roll of the d20 is constant, the powers aren't - but some 4e-type builds obviously help with this (eg some Essentials-style builds). [/QUOTE]
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