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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7428985" data-attributes="member: 82106"><p>I hear you guys, but FOR ME, the uncommon player type is the one who is actually this disengaged and is desiring to play strongly enough to keep coming back week after week. I find it hard to accept that this is some significant constituency within RPGing, or that it somehow accounts in any appreciable way for the continued existence and prevalence of D&D. </p><p></p><p>Now, what I did with people who were really shaky on playing an RPG, but seemed to genuinely have enough potential interest to work with, is to play a very simple and highly narrative, story now sort of game. I generally use the PACE rules for this. <a href="https://www.evilhat.com/pace/" target="_blank">https://www.evilhat.com/pace/</a> It takes about 1 minute to generate a character, is entirely genre agnostic, and takes about 2 minutes to learn to play (its a bit harder to learn to GM as it really just assumes you know how and gives you simple tools, but its really no more challenging than DW). </p><p></p><p>If the player is really specifically into fantasy, which is kinda common, then DW might be an alternative choice. Its very simple to learn and easy enough to play. </p><p></p><p>Both of these are pretty narrativist systems which lend themselves well to a zero myth kind of game. Someone who's got enough interest to keep playing will master them and have fun pretty quickly, and they really don't require mastery, as they're more about story than skilled play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7428985, member: 82106"] I hear you guys, but FOR ME, the uncommon player type is the one who is actually this disengaged and is desiring to play strongly enough to keep coming back week after week. I find it hard to accept that this is some significant constituency within RPGing, or that it somehow accounts in any appreciable way for the continued existence and prevalence of D&D. Now, what I did with people who were really shaky on playing an RPG, but seemed to genuinely have enough potential interest to work with, is to play a very simple and highly narrative, story now sort of game. I generally use the PACE rules for this. [url]https://www.evilhat.com/pace/[/url] It takes about 1 minute to generate a character, is entirely genre agnostic, and takes about 2 minutes to learn to play (its a bit harder to learn to GM as it really just assumes you know how and gives you simple tools, but its really no more challenging than DW). If the player is really specifically into fantasy, which is kinda common, then DW might be an alternative choice. Its very simple to learn and easy enough to play. Both of these are pretty narrativist systems which lend themselves well to a zero myth kind of game. Someone who's got enough interest to keep playing will master them and have fun pretty quickly, and they really don't require mastery, as they're more about story than skilled play. [/QUOTE]
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