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What is *worldbuilding* for?
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<blockquote data-quote="hawkeyefan" data-source="post: 7429292" data-attributes="member: 6785785"><p>I think there is a difference between a player that’s not as invested in roleplaying deeply, and a disengaged player. I feel like [MENTION=48965]Imaro[/MENTION] is speaking about the first, but others are taking it to mean the second.</p><p></p><p>I have players who have varying degrees of desire to really examine their character. Some are all about portrayjng their character. Others are more about the challenge of the game and its encounters. They make a character, give him some basic traits and a bit of history and then not a lot more than that. Most of my players are a healthy mix. </p><p></p><p>I wouldn’t describe any of my players as disengaged. </p><p></p><p>So I could be wrong.. [MENTION=48965]Imaro[/MENTION] can correct me if so...but I don’t think he’s talking about the edge case scenario you guys are describing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7429292, member: 6785785"] I think there is a difference between a player that’s not as invested in roleplaying deeply, and a disengaged player. I feel like [MENTION=48965]Imaro[/MENTION] is speaking about the first, but others are taking it to mean the second. I have players who have varying degrees of desire to really examine their character. Some are all about portrayjng their character. Others are more about the challenge of the game and its encounters. They make a character, give him some basic traits and a bit of history and then not a lot more than that. Most of my players are a healthy mix. I wouldn’t describe any of my players as disengaged. So I could be wrong.. [MENTION=48965]Imaro[/MENTION] can correct me if so...but I don’t think he’s talking about the edge case scenario you guys are describing. [/QUOTE]
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