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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7429323" data-attributes="member: 23751"><p>I've seen this a few times as well, but in my experience it's more due to shyness. The player is enjoying the game and wants to say and do things, but lacks the confidence to engage. The son of one of the players that I've been gaming with for the last 34 years joined our group some years ago. He sat there and just rolled dice in combat, doing little else. I could tell he was interested, but he didn't say or do anything. I have a few players with strong personalities and sometimes they would tell him to do this or that, and he often would. Other times they just did things as their PCs and my friend's son sat there. </p><p></p><p>I didn't let that go on for long. I would halt things and turn to my friend's son and ask him directly what he wanted to do. Sometimes he would say something that the more experience players would cringe at, and more than once I had to step in and stop one of the other players from taking over in those instances and telling him what he should do. When he did tell me what he wanted his PC to do, I ran with it and he had a good time. Over time he would say more and more, answering me more quickly when I came to him, and eventually stepping in on his own to do things. As his confidence grew, he created personalities and quirks for his PCs and now he's right at home with everyone else and is a proactive player.</p><p></p><p>His was not the first case I saw like that, either. Out of the 4 or 5 I met over the years, I got 2 of them to open up and play their hearts out. It doesn't work for everyone, but it's very rewarding when it does.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7429323, member: 23751"] I've seen this a few times as well, but in my experience it's more due to shyness. The player is enjoying the game and wants to say and do things, but lacks the confidence to engage. The son of one of the players that I've been gaming with for the last 34 years joined our group some years ago. He sat there and just rolled dice in combat, doing little else. I could tell he was interested, but he didn't say or do anything. I have a few players with strong personalities and sometimes they would tell him to do this or that, and he often would. Other times they just did things as their PCs and my friend's son sat there. I didn't let that go on for long. I would halt things and turn to my friend's son and ask him directly what he wanted to do. Sometimes he would say something that the more experience players would cringe at, and more than once I had to step in and stop one of the other players from taking over in those instances and telling him what he should do. When he did tell me what he wanted his PC to do, I ran with it and he had a good time. Over time he would say more and more, answering me more quickly when I came to him, and eventually stepping in on his own to do things. As his confidence grew, he created personalities and quirks for his PCs and now he's right at home with everyone else and is a proactive player. His was not the first case I saw like that, either. Out of the 4 or 5 I met over the years, I got 2 of them to open up and play their hearts out. It doesn't work for everyone, but it's very rewarding when it does. [/QUOTE]
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