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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7429422" data-attributes="member: 82106"><p>The most common case is the old proverbial 'gamer wife', or 'my best friend' or something like that, where the person is not REALLY inclined to play purely on their own steam, but comes and plays in an often fairly desultory way. They may well enjoy the game, but they aren't 'into' playing. They won't master complicated rules, and may play as almost an NPC sidekick type of character, or something like that. I find that usually you CAN engage them, and to those people it isn't really that important how the game works, they aren't picky or looking for some certain experience. Maybe some types of play are going to demand too much of them, I don't dismiss that idea, but generally if you play DW or PACE they'll do as well in that IME as with D&D. You might avoid FATE, BW, or Cortex+ Heroic, maybe, but you might be surprised. Every case is a little different anyway.</p><p></p><p></p><p>Again though, my guess is their motive was probably hanging with their SO or something like that.</p><p></p><p></p><p>I think they're more likely to be exposed to D&D. I'm far from convinced it is the best fit. Again, my spin on D&D is that it is by far the game with the greatest replay value. Gygax hit on a formula that was guaranteed to keep his players coming back week after week. He was a smart guy. D&D is VERY gamist, particularly in Dave/Gary's formulation of it. Even 5e, heck even 4e, still stick PRETTY CLOSE to that formula, and its HARD to find another game which does (aside from in more recent times games which are effectively D&D clones like PF and 13a). </p><p></p><p></p><p></p><p>Right, that's why I brought up PACE (which if you read it is about a 5 page game, total), or Dungeon World, which is QUITE feasible for players to play with essentially full mastery of the game after reading 3 pages of character sheet and moves (and they can just wing it and learn the moves by playing, its really a very simple game to play).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7429422, member: 82106"] The most common case is the old proverbial 'gamer wife', or 'my best friend' or something like that, where the person is not REALLY inclined to play purely on their own steam, but comes and plays in an often fairly desultory way. They may well enjoy the game, but they aren't 'into' playing. They won't master complicated rules, and may play as almost an NPC sidekick type of character, or something like that. I find that usually you CAN engage them, and to those people it isn't really that important how the game works, they aren't picky or looking for some certain experience. Maybe some types of play are going to demand too much of them, I don't dismiss that idea, but generally if you play DW or PACE they'll do as well in that IME as with D&D. You might avoid FATE, BW, or Cortex+ Heroic, maybe, but you might be surprised. Every case is a little different anyway. Again though, my guess is their motive was probably hanging with their SO or something like that. I think they're more likely to be exposed to D&D. I'm far from convinced it is the best fit. Again, my spin on D&D is that it is by far the game with the greatest replay value. Gygax hit on a formula that was guaranteed to keep his players coming back week after week. He was a smart guy. D&D is VERY gamist, particularly in Dave/Gary's formulation of it. Even 5e, heck even 4e, still stick PRETTY CLOSE to that formula, and its HARD to find another game which does (aside from in more recent times games which are effectively D&D clones like PF and 13a). Right, that's why I brought up PACE (which if you read it is about a 5 page game, total), or Dungeon World, which is QUITE feasible for players to play with essentially full mastery of the game after reading 3 pages of character sheet and moves (and they can just wing it and learn the moves by playing, its really a very simple game to play). [/QUOTE]
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