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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7432297" data-attributes="member: 82106"><p>OK.</p><p></p><p>I'm not sure I concur with your analysis, but these are possibilities. I think, particularly in a narrative focused play of 4e, you could easily be the rebels. Yeah, the Dragon is strong and maybe he protects everyone even while he extracts his price. Is that price REALLY worth paying? Is it possible for people to stand on their own behind real heroes, good guys? If not is there any point in making a distinction between the 'point of light' and the darkness outside? There are a ton of questions like this which can be dredged up out of this scenario virtually effortlessly and used to drive that story. </p><p></p><p>Now, I understand that you see 4e as pretty much a "you're a hero" sort of black and white kind of a game that doesn't do much gray. I think its reasonable to take that position. The game makes little provision for questionable characters, but it does make SOME provision. I think its at least possible. </p><p></p><p>I'm not sure I can really address the other two games, although I think a similar analysis might be possible. The very impetus to go 'outside the wall' might be BECAUSE you need to find a way to fix what is INSIDE. Its a bit different spin from what I suspect is intended, but games are flexible...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7432297, member: 82106"] OK. I'm not sure I concur with your analysis, but these are possibilities. I think, particularly in a narrative focused play of 4e, you could easily be the rebels. Yeah, the Dragon is strong and maybe he protects everyone even while he extracts his price. Is that price REALLY worth paying? Is it possible for people to stand on their own behind real heroes, good guys? If not is there any point in making a distinction between the 'point of light' and the darkness outside? There are a ton of questions like this which can be dredged up out of this scenario virtually effortlessly and used to drive that story. Now, I understand that you see 4e as pretty much a "you're a hero" sort of black and white kind of a game that doesn't do much gray. I think its reasonable to take that position. The game makes little provision for questionable characters, but it does make SOME provision. I think its at least possible. I'm not sure I can really address the other two games, although I think a similar analysis might be possible. The very impetus to go 'outside the wall' might be BECAUSE you need to find a way to fix what is INSIDE. Its a bit different spin from what I suspect is intended, but games are flexible... [/QUOTE]
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